Inital commit

This commit is contained in:
Rico 2020-06-26 12:26:11 -05:00
parent 22733e2780
commit 068753a961
602 changed files with 5967 additions and 0 deletions

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scripts/player.gd Normal file
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extends KinematicBody2D
const UP = Vector2(0, -1)
const GRAVITY = 10
const SPEED = 90
const JUMP_HEIGHT = -215
var motion = Vector2()
var spawned = false
func _ready():
$SndSpawn.play(0);
pass
func _physics_process(delta):
motion.y += GRAVITY
if Input.is_action_pressed("ui_right"): #Moving Right
motion.x = SPEED
$Sprite.flip_h = false
$Sprite.play("Run")
elif Input.is_action_pressed("ui_left"): #Moving Left
motion.x = -SPEED
$Sprite.flip_h = true
$Sprite.play("Run")
else:
motion.x = 0
$Sprite.play("Idle")
if is_on_floor():
if Input.is_action_just_pressed("ui_up"): #Jumping
motion.y = JUMP_HEIGHT
$SndJump.play(0)
else:
$Sprite.play("Jump")
if motion.y > 10:
$Sprite.play("Fall")
#print(motion)
motion = move_and_slide(motion, UP)
pass

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scripts/server.gd Normal file
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extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass