Project reorganization
Reorganized the project so it's a little less all over the place. For example, world scenes are now in scenes/world. I also moved all scripts to the script directory.
This commit is contained in:
parent
6ce7d58163
commit
dbac16804c
7 changed files with 35 additions and 44 deletions
|
@ -40,16 +40,21 @@
|
|||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 33 ), ExtResource( 23 ), ExtResource( 15 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ) ],
|
||||
"loop": true,
|
||||
"name": "Idle",
|
||||
"speed": 20.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 14 ), ExtResource( 11 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 29 ), ExtResource( 31 ), ExtResource( 19 ), ExtResource( 13 ), ExtResource( 24 ), ExtResource( 6 ) ],
|
||||
"loop": false,
|
||||
"name": "Spawn",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 9 ), ExtResource( 27 ), ExtResource( 26 ), ExtResource( 12 ), ExtResource( 35 ), ExtResource( 34 ), ExtResource( 36 ), ExtResource( 10 ), ExtResource( 30 ), ExtResource( 28 ), ExtResource( 21 ), ExtResource( 32 ), ExtResource( 8 ), ExtResource( 18 ) ],
|
||||
"loop": true,
|
||||
"name": "Warp",
|
||||
"speed": 20.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 33 ), ExtResource( 23 ), ExtResource( 15 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ) ],
|
||||
"loop": true,
|
||||
"name": "Idle",
|
||||
"speed": 20.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 5 ) ],
|
||||
"loop": true,
|
||||
"name": "Fall",
|
||||
|
@ -64,11 +69,6 @@ animations = [ {
|
|||
"loop": true,
|
||||
"name": "Jump",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 9 ), ExtResource( 27 ), ExtResource( 26 ), ExtResource( 12 ), ExtResource( 35 ), ExtResource( 34 ), ExtResource( 36 ), ExtResource( 10 ), ExtResource( 30 ), ExtResource( 28 ), ExtResource( 21 ), ExtResource( 32 ), ExtResource( 8 ), ExtResource( 18 ) ],
|
||||
"loop": true,
|
||||
"name": "Warp",
|
||||
"speed": 20.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
|
@ -76,9 +76,6 @@ extents = Vector2( 5.0126, 5.32944 )
|
|||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
script = ExtResource( 25 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
margin_left = -25.041
|
|
@ -3,7 +3,7 @@
|
|||
[ext_resource path="res://misc/fonts/font_buttons.tres" type="DynamicFont" id=1]
|
||||
[ext_resource path="res://misc/fonts/field_labels.tres" type="DynamicFont" id=2]
|
||||
[ext_resource path="res://misc/fonts/fieldfonts.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://scenes/menu.gd" type="Script" id=4]
|
||||
[ext_resource path="res://scripts/menu.gd" type="Script" id=4]
|
||||
[ext_resource path="res://Sounds/mus_test.ogg" type="AudioStream" id=5]
|
||||
[ext_resource path="res://Backgrounds/bkMountains.png" type="Texture" id=6]
|
||||
[ext_resource path="res://misc/panel_mainmenu.tres" type="StyleBox" id=7]
|
||||
|
@ -158,7 +158,7 @@ margin_bottom = -62.0
|
|||
hint_tooltip = "Start a singleplayer game"
|
||||
mouse_default_cursor_shape = 2
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
text = "Force Start"
|
||||
text = "Single player"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -7,19 +7,15 @@ var port = 2670
|
|||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
#var myip = IP.get_local_addresses()
|
||||
#var interfaces = IP.get_local_interfaces ()
|
||||
#$HostPanel/label_myip.text = "IP "+myip[0]+". "+interfaces[0]
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
if OS.has_environment("USERNAME"):
|
||||
$GeneralPanel/player_name.text = OS.get_environment("USERNAME")
|
||||
else:
|
||||
var desktop_path = OS.get_system_dir(0).replace("\\", "/").split("/")
|
||||
$GeneralPanel/player_name.text = desktop_path[desktop_path.size() - 2]
|
||||
|
||||
|
||||
func _on_singleplayer_button_up():
|
||||
var _letsgo = get_tree().change_scene("res://world_scenes/World.tscn")
|
||||
var _letsgo = get_tree().change_scene("res://scenes/world/World.tscn")
|
||||
|
||||
|
||||
func _on_JoinGameBtn_button_up():
|
|
@ -9,8 +9,7 @@ var motion = Vector2()
|
|||
var spawned = false
|
||||
|
||||
func _ready():
|
||||
$SndSpawn.play(0);
|
||||
pass
|
||||
$SndSpawn.play(0)
|
||||
|
||||
func _physics_process(delta):
|
||||
|
||||
|
@ -40,4 +39,3 @@ func _physics_process(delta):
|
|||
|
||||
#print(motion)
|
||||
motion = move_and_slide(motion, UP)
|
||||
pass
|
||||
|
|
Loading…
Add table
Reference in a new issue