Forward progress on joining sessions. Pre-game lobby created.
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parent
f9a788d7db
commit
f298ca909c
2 changed files with 125 additions and 32 deletions
104
scenes/menu.tscn
104
scenes/menu.tscn
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@ -27,6 +27,12 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Camera2D" type="Camera2D" parent="."]
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anchor_mode = 0
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current = true
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smoothing_enabled = true
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smoothing_speed = 10.0
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[node name="Header2" type="Label" parent="."]
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margin_right = 158.0
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margin_bottom = 11.0
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@ -163,6 +169,89 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Game Lobby" type="Panel" parent="."]
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anchor_left = 0.0125
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anchor_top = 0.0888889
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anchor_right = 0.0125
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anchor_bottom = 0.0888889
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margin_left = 648.0
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margin_top = 17.0
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margin_right = 1256.0
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margin_bottom = 318.0
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custom_styles/panel = ExtResource( 7 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Header4" type="Label" parent="Game Lobby"]
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margin_left = -7.38599
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margin_top = -48.0
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margin_right = 150.614
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margin_bottom = -37.0
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rect_scale = Vector2( 4, 4 )
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custom_fonts/font = ExtResource( 2 )
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text = "pregame lobby"
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="PlayersPanel" type="Panel" parent="Game Lobby"]
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anchor_left = 0.0125
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anchor_top = 0.0888889
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anchor_right = 0.0125
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anchor_bottom = 0.0888889
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margin_left = 352.4
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margin_top = 4.24444
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margin_right = 584.4
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margin_bottom = 228.244
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custom_styles/panel = ExtResource( 7 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="Game Lobby/PlayersPanel"]
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anchor_right = 1.0
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margin_top = 8.0
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margin_bottom = 19.0
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custom_fonts/font = ExtResource( 2 )
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text = "connected Players"
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="Game Lobby"]
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anchor_right = 1.0
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margin_top = 7.0
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margin_bottom = 18.0
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custom_fonts/font = ExtResource( 2 )
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text = "General"
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Btn_Disconnect" type="Button" parent="Game Lobby"]
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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margin_left = -288.0
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margin_top = -38.0
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margin_right = -206.0
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margin_bottom = -17.0
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hint_tooltip = "Join an online game with above parameters"
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mouse_default_cursor_shape = 2
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custom_fonts/font = ExtResource( 1 )
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text = "Disconnect"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HostPanel" type="Panel" parent="."]
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anchor_left = 0.0125
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anchor_top = 0.0888889
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@ -262,21 +351,6 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CheckBox" type="CheckBox" parent="HostPanel"]
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margin_left = 88.0
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margin_top = 104.0
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margin_right = 264.0
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margin_bottom = 128.0
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hint_tooltip = "Tonytins mode! Duh!"
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custom_fonts/font = ExtResource( 3 )
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disabled = true
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toggle_mode = false
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shortcut_in_tooltip = false
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text = "Tonytins Mode"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HostGameBtn" type="Button" parent="HostPanel"]
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anchor_left = 0.5
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anchor_top = 1.0
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@ -1,12 +1,16 @@
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extends Control
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var host_port = 2675
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var host_playermax = 2
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var maxplayers
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var ip = "127.0.0.1"
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var port = 2670
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var players = {}
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var playername
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# Called when the node enters the scene tree for the first time.
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func _ready():
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get_tree().connect("connected_to_server", self, "_connected_ok")
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get_tree().connect("connection_failed", self, "_connected_fail")
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get_tree().connect("server_disconnected", self, "_server_disconnect")
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if OS.has_environment("USERNAME"):
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$GeneralPanel/player_name.text = OS.get_environment("USERNAME")
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else:
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@ -19,8 +23,8 @@ func _on_singleplayer_button_up():
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func _on_JoinGameBtn_button_up():
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ip = $JoinPanel/join_ip
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port = $JoinPanel/join_port
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ip = $JoinPanel/join_ip.text
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port = $JoinPanel/join_port.value
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print("Netplay - Attempting to join game at IP ",ip," via port ",port)
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join_game()
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@ -30,21 +34,36 @@ func _on_HostGameBtn_button_up():
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host_game(host_port)
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func host_game(port):
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var maxplayers = $HostPanel/playercount.value
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playername = $GeneralPanel/player_name.text
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maxplayers = $HostPanel/playercount.value
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var host = NetworkedMultiplayerENet.new()
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print("Netplay - Returned: ",host)
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host.create_server(port, maxplayers) # ports, maxplayers
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get_tree().set_network_peer(host)
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print("Netplay - Hosting on port ",port,". Max players: ",maxplayers)
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print("Netplay - Are you the server ... ",get_tree().is_network_server())
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$HostPanel/HostGameBtn.disabled = 1
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$HostPanel/HostGameBtn.hint_tooltip = "Cannot start another server, Server already started."
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$JoinPanel/JoinGameBtn.disabled = 1
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$JoinPanel/JoinGameBtn.hint_tooltip = "Cannot join another server, Server already started."
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var hostresult = host.create_server(port, maxplayers) # ports, maxplayers
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if (hostresult==OK):
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print("Netplay - No conflicts. Starting Server")
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get_tree().set_network_peer(host)
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print("Netplay - Hosting on port ",port,". Max players: ",maxplayers)
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print("Netplay - Are you the server ... ",get_tree().is_network_server())
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$HostPanel/HostGameBtn.disabled = 1
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$HostPanel/HostGameBtn.hint_tooltip = "Cannot start another server, Server already started."
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$JoinPanel/JoinGameBtn.disabled = 1
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$JoinPanel/JoinGameBtn.hint_tooltip = "Cannot join another server, Server already started."
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$Camera2D.position.x += 640
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else:
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print("Netplay - Cant start server")
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#Goto a lobby instance
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func join_game():
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playername = $GeneralPanel/player_name.text
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var host = NetworkedMultiplayerENet.new()
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host.create_client(ip, port)
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get_tree().set_network_peer(host)
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print("Maybe it joined...?")
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var joinresult = host.create_client(ip, port)
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if (joinresult==OK):
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get_tree().set_network_peer(host)
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print("Netplay - It worked! I should be connecting...")
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else:
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print("Netplay - I was unable to connect to the server.")
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func _connected_ok():
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print("Netplay - Built-in Signal - It worked! Im connected!")
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func _connected_fail():
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print("Netplay - Built-in Signal - It failed")
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