Forward progress on joining sessions. Pre-game lobby created.
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parent
f9a788d7db
commit
f298ca909c
2 changed files with 125 additions and 32 deletions
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@ -1,12 +1,16 @@
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extends Control
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var host_port = 2675
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var host_playermax = 2
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var maxplayers
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var ip = "127.0.0.1"
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var port = 2670
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var players = {}
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var playername
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# Called when the node enters the scene tree for the first time.
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func _ready():
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get_tree().connect("connected_to_server", self, "_connected_ok")
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get_tree().connect("connection_failed", self, "_connected_fail")
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get_tree().connect("server_disconnected", self, "_server_disconnect")
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if OS.has_environment("USERNAME"):
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$GeneralPanel/player_name.text = OS.get_environment("USERNAME")
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else:
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@ -19,8 +23,8 @@ func _on_singleplayer_button_up():
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func _on_JoinGameBtn_button_up():
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ip = $JoinPanel/join_ip
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port = $JoinPanel/join_port
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ip = $JoinPanel/join_ip.text
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port = $JoinPanel/join_port.value
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print("Netplay - Attempting to join game at IP ",ip," via port ",port)
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join_game()
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@ -30,21 +34,36 @@ func _on_HostGameBtn_button_up():
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host_game(host_port)
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func host_game(port):
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var maxplayers = $HostPanel/playercount.value
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playername = $GeneralPanel/player_name.text
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maxplayers = $HostPanel/playercount.value
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var host = NetworkedMultiplayerENet.new()
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print("Netplay - Returned: ",host)
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host.create_server(port, maxplayers) # ports, maxplayers
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get_tree().set_network_peer(host)
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print("Netplay - Hosting on port ",port,". Max players: ",maxplayers)
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print("Netplay - Are you the server ... ",get_tree().is_network_server())
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$HostPanel/HostGameBtn.disabled = 1
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$HostPanel/HostGameBtn.hint_tooltip = "Cannot start another server, Server already started."
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$JoinPanel/JoinGameBtn.disabled = 1
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$JoinPanel/JoinGameBtn.hint_tooltip = "Cannot join another server, Server already started."
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var hostresult = host.create_server(port, maxplayers) # ports, maxplayers
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if (hostresult==OK):
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print("Netplay - No conflicts. Starting Server")
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get_tree().set_network_peer(host)
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print("Netplay - Hosting on port ",port,". Max players: ",maxplayers)
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print("Netplay - Are you the server ... ",get_tree().is_network_server())
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$HostPanel/HostGameBtn.disabled = 1
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$HostPanel/HostGameBtn.hint_tooltip = "Cannot start another server, Server already started."
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$JoinPanel/JoinGameBtn.disabled = 1
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$JoinPanel/JoinGameBtn.hint_tooltip = "Cannot join another server, Server already started."
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$Camera2D.position.x += 640
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else:
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print("Netplay - Cant start server")
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#Goto a lobby instance
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func join_game():
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playername = $GeneralPanel/player_name.text
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var host = NetworkedMultiplayerENet.new()
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host.create_client(ip, port)
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get_tree().set_network_peer(host)
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print("Maybe it joined...?")
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var joinresult = host.create_client(ip, port)
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if (joinresult==OK):
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get_tree().set_network_peer(host)
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print("Netplay - It worked! I should be connecting...")
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else:
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print("Netplay - I was unable to connect to the server.")
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func _connected_ok():
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print("Netplay - Built-in Signal - It worked! Im connected!")
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func _connected_fail():
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print("Netplay - Built-in Signal - It failed")
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