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No commits in common. "master" and "master" have entirely different histories.
8 changed files with 103 additions and 187 deletions
54
scenes/menu.gd
Normal file
54
scenes/menu.gd
Normal file
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@ -0,0 +1,54 @@
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extends Control
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var host_port = 2675
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var host_playermax = 2
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var ip = "127.0.0.1"
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var port = 2670
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# Called when the node enters the scene tree for the first time.
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func _ready():
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#var myip = IP.get_local_addresses()
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#var interfaces = IP.get_local_interfaces ()
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#$HostPanel/label_myip.text = "IP "+myip[0]+". "+interfaces[0]
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_singleplayer_button_up():
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var _letsgo = get_tree().change_scene("res://world_scenes/World.tscn")
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func _on_JoinGameBtn_button_up():
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ip = $JoinPanel/join_ip
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port = $JoinPanel/join_port
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print("Netplay - Attempting to join game at IP ",ip," via port ",port)
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join_game()
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func _on_HostGameBtn_button_up():
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var host_port = $HostPanel/host_port.value
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print("Netplay - Attempting to host game on port ",host_port,"...")
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host_game(host_port)
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func host_game(port):
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var maxplayers = $HostPanel/playercount.value
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var host = NetworkedMultiplayerENet.new()
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print("Netplay - Returned: ",host)
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host.create_server(port, maxplayers) # ports, maxplayers
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get_tree().set_network_peer(host)
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print("Netplay - Hosting on port ",port,". Max players: ",maxplayers)
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print("Netplay - Are you the server ... ",get_tree().is_network_server())
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$HostPanel/HostGameBtn.disabled = 1
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$HostPanel/HostGameBtn.hint_tooltip = "Cannot start another server, Server already started."
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$JoinPanel/JoinGameBtn.disabled = 1
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$JoinPanel/JoinGameBtn.hint_tooltip = "Cannot join another server, Server already started."
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#Goto a lobby instance
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func join_game():
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var host = NetworkedMultiplayerENet.new()
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host.create_client(ip, port)
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get_tree().set_network_peer(host)
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print("Maybe it joined...?")
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108
scenes/menu.tscn
108
scenes/menu.tscn
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@ -3,7 +3,7 @@
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[ext_resource path="res://misc/fonts/font_buttons.tres" type="DynamicFont" id=1]
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[ext_resource path="res://misc/fonts/font_buttons.tres" type="DynamicFont" id=1]
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[ext_resource path="res://misc/fonts/field_labels.tres" type="DynamicFont" id=2]
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[ext_resource path="res://misc/fonts/field_labels.tres" type="DynamicFont" id=2]
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[ext_resource path="res://misc/fonts/fieldfonts.tres" type="DynamicFont" id=3]
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[ext_resource path="res://misc/fonts/fieldfonts.tres" type="DynamicFont" id=3]
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[ext_resource path="res://scripts/menu.gd" type="Script" id=4]
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[ext_resource path="res://scenes/menu.gd" type="Script" id=4]
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[ext_resource path="res://Sounds/mus_test.ogg" type="AudioStream" id=5]
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[ext_resource path="res://Sounds/mus_test.ogg" type="AudioStream" id=5]
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[ext_resource path="res://Backgrounds/bkMountains.png" type="Texture" id=6]
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[ext_resource path="res://Backgrounds/bkMountains.png" type="Texture" id=6]
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[ext_resource path="res://misc/panel_mainmenu.tres" type="StyleBox" id=7]
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[ext_resource path="res://misc/panel_mainmenu.tres" type="StyleBox" id=7]
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@ -27,12 +27,6 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="Camera2D" type="Camera2D" parent="."]
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anchor_mode = 0
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current = true
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smoothing_enabled = true
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smoothing_speed = 10.0
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[node name="Header2" type="Label" parent="."]
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[node name="Header2" type="Label" parent="."]
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margin_right = 158.0
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margin_right = 158.0
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margin_bottom = 11.0
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margin_bottom = 11.0
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@ -164,90 +158,7 @@ margin_bottom = -62.0
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hint_tooltip = "Start a singleplayer game"
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hint_tooltip = "Start a singleplayer game"
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mouse_default_cursor_shape = 2
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mouse_default_cursor_shape = 2
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custom_fonts/font = ExtResource( 1 )
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custom_fonts/font = ExtResource( 1 )
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text = "Single player"
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text = "Force Start"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Game Lobby" type="Panel" parent="."]
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anchor_left = 0.0125
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anchor_top = 0.0888889
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anchor_right = 0.0125
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anchor_bottom = 0.0888889
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margin_left = 648.0
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margin_top = 17.0
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margin_right = 1256.0
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margin_bottom = 318.0
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custom_styles/panel = ExtResource( 7 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Header4" type="Label" parent="Game Lobby"]
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margin_left = -7.38599
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margin_top = -48.0
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margin_right = 150.614
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margin_bottom = -37.0
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rect_scale = Vector2( 4, 4 )
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custom_fonts/font = ExtResource( 2 )
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text = "pregame lobby"
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="PlayersPanel" type="Panel" parent="Game Lobby"]
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anchor_left = 0.0125
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anchor_top = 0.0888889
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anchor_right = 0.0125
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anchor_bottom = 0.0888889
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margin_left = 352.4
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margin_top = 4.24444
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margin_right = 584.4
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margin_bottom = 228.244
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custom_styles/panel = ExtResource( 7 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="Game Lobby/PlayersPanel"]
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anchor_right = 1.0
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margin_top = 8.0
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margin_bottom = 19.0
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custom_fonts/font = ExtResource( 2 )
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text = "connected Players"
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="Game Lobby"]
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anchor_right = 1.0
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margin_top = 7.0
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margin_bottom = 18.0
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custom_fonts/font = ExtResource( 2 )
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text = "General"
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Btn_Disconnect" type="Button" parent="Game Lobby"]
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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margin_left = -288.0
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margin_top = -38.0
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margin_right = -206.0
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margin_bottom = -17.0
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hint_tooltip = "Join an online game with above parameters"
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mouse_default_cursor_shape = 2
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custom_fonts/font = ExtResource( 1 )
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text = "Disconnect"
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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@ -351,6 +262,21 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="CheckBox" type="CheckBox" parent="HostPanel"]
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margin_left = 88.0
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margin_top = 104.0
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margin_right = 264.0
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margin_bottom = 128.0
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hint_tooltip = "Tonytins mode! Duh!"
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custom_fonts/font = ExtResource( 3 )
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disabled = true
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toggle_mode = false
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shortcut_in_tooltip = false
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text = "Tonytins Mode"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HostGameBtn" type="Button" parent="HostPanel"]
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[node name="HostGameBtn" type="Button" parent="HostPanel"]
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_top = 1.0
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@ -1,69 +0,0 @@
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extends Control
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var host_port = 2675
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var maxplayers
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var ip = "127.0.0.1"
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var port = 2670
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var players = {}
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var playername
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func _ready():
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get_tree().connect("connected_to_server", self, "_connected_ok")
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get_tree().connect("connection_failed", self, "_connected_fail")
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get_tree().connect("server_disconnected", self, "_server_disconnect")
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if OS.has_environment("USERNAME"):
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$GeneralPanel/player_name.text = OS.get_environment("USERNAME")
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else:
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var desktop_path = OS.get_system_dir(0).replace("\\", "/").split("/")
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$GeneralPanel/player_name.text = desktop_path[desktop_path.size() - 2]
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func _on_singleplayer_button_up():
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var _letsgo = get_tree().change_scene("res://scenes/world/World.tscn")
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func _on_JoinGameBtn_button_up():
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ip = $JoinPanel/join_ip.text
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port = $JoinPanel/join_port.value
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print("Netplay - Attempting to join game at IP ",ip," via port ",port)
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join_game()
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func _on_HostGameBtn_button_up():
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var host_port = $HostPanel/host_port.value
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print("Netplay - Attempting to host game on port ",host_port,"...")
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host_game(host_port)
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func host_game(port):
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playername = $GeneralPanel/player_name.text
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maxplayers = $HostPanel/playercount.value
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var host = NetworkedMultiplayerENet.new()
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var hostresult = host.create_server(port, maxplayers) # ports, maxplayers
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if (hostresult==OK):
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print("Netplay - No conflicts. Starting Server")
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get_tree().set_network_peer(host)
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print("Netplay - Hosting on port ",port,". Max players: ",maxplayers)
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print("Netplay - Are you the server ... ",get_tree().is_network_server())
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$HostPanel/HostGameBtn.disabled = 1
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$HostPanel/HostGameBtn.hint_tooltip = "Cannot start another server, Server already started."
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$JoinPanel/JoinGameBtn.disabled = 1
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$JoinPanel/JoinGameBtn.hint_tooltip = "Cannot join another server, Server already started."
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$Camera2D.position.x += 640
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else:
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print("Netplay - Cant start server")
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#Goto a lobby instance
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func join_game():
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playername = $GeneralPanel/player_name.text
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var host = NetworkedMultiplayerENet.new()
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var joinresult = host.create_client(ip, port)
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if (joinresult==OK):
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get_tree().set_network_peer(host)
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print("Netplay - It worked! I should be connecting...")
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else:
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print("Netplay - I was unable to connect to the server.")
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func _connected_ok():
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print("Netplay - Built-in Signal - It worked! Im connected!")
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func _connected_fail():
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print("Netplay - Built-in Signal - It failed")
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@ -9,7 +9,8 @@ var motion = Vector2()
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var spawned = false
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var spawned = false
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func _ready():
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func _ready():
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$SndSpawn.play(0)
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$SndSpawn.play(0);
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pass
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func _physics_process(delta):
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func _physics_process(delta):
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@ -39,3 +40,4 @@ func _physics_process(delta):
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#print(motion)
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#print(motion)
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motion = move_and_slide(motion, UP)
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motion = move_and_slide(motion, UP)
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pass
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@ -40,21 +40,16 @@
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[sub_resource type="SpriteFrames" id=1]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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animations = [ {
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"frames": [ ExtResource( 14 ), ExtResource( 11 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 29 ), ExtResource( 31 ), ExtResource( 19 ), ExtResource( 13 ), ExtResource( 24 ), ExtResource( 6 ) ],
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"loop": false,
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"name": "Spawn",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 9 ), ExtResource( 27 ), ExtResource( 26 ), ExtResource( 12 ), ExtResource( 35 ), ExtResource( 34 ), ExtResource( 36 ), ExtResource( 10 ), ExtResource( 30 ), ExtResource( 28 ), ExtResource( 21 ), ExtResource( 32 ), ExtResource( 8 ), ExtResource( 18 ) ],
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"loop": true,
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"name": "Warp",
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"speed": 20.0
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}, {
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"frames": [ ExtResource( 33 ), ExtResource( 23 ), ExtResource( 15 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ) ],
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"frames": [ ExtResource( 33 ), ExtResource( 23 ), ExtResource( 15 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ), ExtResource( 33 ) ],
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"loop": true,
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"loop": true,
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"name": "Idle",
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"name": "Idle",
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"speed": 20.0
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"speed": 20.0
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}, {
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}, {
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"frames": [ ExtResource( 14 ), ExtResource( 11 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 29 ), ExtResource( 31 ), ExtResource( 19 ), ExtResource( 13 ), ExtResource( 24 ), ExtResource( 6 ) ],
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"loop": false,
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"name": "Spawn",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 5 ) ],
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"frames": [ ExtResource( 5 ) ],
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"loop": true,
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"loop": true,
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"name": "Fall",
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"name": "Fall",
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@ -69,6 +64,11 @@ animations = [ {
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"loop": true,
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"loop": true,
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"name": "Jump",
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"name": "Jump",
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"speed": 5.0
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 9 ), ExtResource( 27 ), ExtResource( 26 ), ExtResource( 12 ), ExtResource( 35 ), ExtResource( 34 ), ExtResource( 36 ), ExtResource( 10 ), ExtResource( 30 ), ExtResource( 28 ), ExtResource( 21 ), ExtResource( 32 ), ExtResource( 8 ), ExtResource( 18 ) ],
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"loop": true,
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"name": "Warp",
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"speed": 20.0
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} ]
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} ]
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=2]
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@ -76,6 +76,9 @@ extents = Vector2( 5.0126, 5.32944 )
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[node name="Player" type="KinematicBody2D"]
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 25 )
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script = ExtResource( 25 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Label" type="Label" parent="."]
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[node name="Label" type="Label" parent="."]
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||||||
margin_left = -25.041
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margin_left = -25.041
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File diff suppressed because one or more lines are too long
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Add table
Reference in a new issue