File naming conventions #4
Labels
No labels
bug
duplicate
enhancement
help wanted
invalid
question
wontfix
No milestone
No project
No assignees
2 participants
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: drraccoon/GD-Polo#4
Loading…
Add table
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
As per the Godot "Best Practices", filenames should not contain capitals to ensure cross OS compatiablity (Such as linux distros). Same for directories.
https://docs.godotengine.org/en/stable/getting_started/workflow/best_practices/introduction_best_practices.html
I tend to use camelCase for files and directories with Godot projects.
While that could work, for the sake of linux compatablity and Godots best practices document, for this project, im trying to keep all lowercase for files and directories.
Fair enough.