File naming conventions #4

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opened 2020-06-26 18:56:08 -04:00 by drraccoon · 3 comments
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As per the Godot "Best Practices", filenames should not contain capitals to ensure cross OS compatiablity (Such as linux distros). Same for directories.

https://docs.godotengine.org/en/stable/getting_started/workflow/best_practices/introduction_best_practices.html

As per the Godot "Best Practices", filenames should not contain capitals to ensure cross OS compatiablity (Such as [linux](https://www.rightpoint.com/thought/2018/11/15/is-linux-case-sensitive) distros). Same for directories. https://docs.godotengine.org/en/stable/getting_started/workflow/best_practices/introduction_best_practices.html
drraccoon added the
help wanted
label 2020-06-26 21:11:56 -04:00
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I tend to use camelCase for files and directories with Godot projects.

I tend to use [camelCase](https://en.wikipedia.org/wiki/Camel_case) for files and directories with Godot projects.
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I tend to use camelCase for files and directories

While that could work, for the sake of linux compatablity and Godots best practices document, for this project, im trying to keep all lowercase for files and directories.

> I tend to use camelCase for files and directories While that could work, for the sake of linux compatablity and Godots best practices document, for this project, im trying to keep all lowercase for files and directories.
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Fair enough.

Fair enough.
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Reference: drraccoon/GD-Polo#4
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