[gd_scene load_steps=3 format=2] [ext_resource path="res://tilsets/tileset_data/tl_NForest.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 5.94852, 5.98096 ) [node name="Tiles" type="Node"] [node name="0" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 0, 0, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="0"] [node name="CollisionShape2D" type="CollisionShape2D" parent="0/StaticBody2D"] visible = false position = Vector2( 6, 6 ) shape = SubResource( 1 ) [node name="1" type="Sprite" parent="."] position = Vector2( 24, 0 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 12, 0, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="1"] [node name="CollisionShape2D" type="CollisionShape2D" parent="1/StaticBody2D"] visible = false position = Vector2( 6, 6 ) shape = SubResource( 1 ) [node name="2" type="Sprite" parent="."] position = Vector2( 48, 0 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 0, 12, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="2"] [node name="CollisionShape2D" type="CollisionShape2D" parent="2/StaticBody2D"] visible = false position = Vector2( 6, 6 ) shape = SubResource( 1 ) [node name="3" type="Sprite" parent="."] position = Vector2( 72, 0 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 0, 12, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="3"] [node name="CollisionShape2D" type="CollisionShape2D" parent="3/StaticBody2D"] visible = false position = Vector2( 6, 6 ) shape = SubResource( 1 ) [node name="4" type="Sprite" parent="."] position = Vector2( 0, 24 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 36, 60, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="4"] [node name="CollisionShape2D" type="CollisionShape2D" parent="4/StaticBody2D"] visible = false position = Vector2( 6, 6 ) shape = SubResource( 1 ) [node name="5" type="Sprite" parent="."] position = Vector2( 24, 24 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 36, 72, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="StaticBody2D" type="StaticBody2D" parent="5"] [node name="CollisionShape2D" type="CollisionShape2D" parent="5/StaticBody2D"] visible = false position = Vector2( 6, 6 ) shape = SubResource( 1 )