[gd_scene load_steps=3 format=2] [ext_resource path="res://tilsets/tileset_data/rl_Village.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 5.97347, 1.98734 ) [node name="Tileset Nightforest" type="Node2D"] [node name="1" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 48, 0, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="1"] [node name="CollisionShape2D" type="CollisionShape2D" parent="1/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) one_way_collision = true [node name="2" type="Sprite" parent="."] position = Vector2( 24, 0 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 60, 0, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="2"] [node name="CollisionShape2D" type="CollisionShape2D" parent="2/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) one_way_collision = true [node name="3" type="Sprite" parent="."] position = Vector2( 48, 0 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 72, 0, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="3"] [node name="CollisionShape2D" type="CollisionShape2D" parent="3/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) one_way_collision = true [node name="4" type="Sprite" parent="."] position = Vector2( 72, 0 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 0, 12, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="4"] [node name="CollisionShape2D" type="CollisionShape2D" parent="4/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) one_way_collision = true [node name="5" type="Sprite" parent="."] position = Vector2( 96, 0 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 12, 12, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="5"] [node name="CollisionShape2D" type="CollisionShape2D" parent="5/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) one_way_collision = true [node name="6" type="Sprite" parent="."] position = Vector2( 120, 0 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 24, 12, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="6"] [node name="CollisionShape2D" type="CollisionShape2D" parent="6/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) one_way_collision = true [node name="7" type="Sprite" parent="."] position = Vector2( 144, 0 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 36, 12, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="7"] [node name="CollisionShape2D" type="CollisionShape2D" parent="7/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) one_way_collision = true [node name="8" type="Sprite" parent="."] position = Vector2( 168, 0 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 72, 72, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="8"] [node name="CollisionShape2D" type="CollisionShape2D" parent="8/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) one_way_collision = true [node name="9" type="Sprite" parent="."] position = Vector2( 192, 0 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 72, 84, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="9"] [node name="CollisionShape2D" type="CollisionShape2D" parent="9/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) one_way_collision = true [node name="10" type="Sprite" parent="."] position = Vector2( 0, 24 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 0, 0, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="10"] [node name="CollisionShape2D" type="CollisionShape2D" parent="10/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="11" type="Sprite" parent="."] position = Vector2( 24, 24 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 12, 0, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="11"] [node name="CollisionShape2D" type="CollisionShape2D" parent="11/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="12" type="Sprite" parent="."] position = Vector2( 48, 24 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 24, 0, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="12"] [node name="CollisionShape2D" type="CollisionShape2D" parent="12/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="13" type="Sprite" parent="."] position = Vector2( 72, 24 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 48, 0, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="13"] [node name="CollisionShape2D" type="CollisionShape2D" parent="13/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) one_way_collision = true [node name="14" type="Sprite" parent="."] position = Vector2( 96, 24 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 60, 0, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="14"] [node name="CollisionShape2D" type="CollisionShape2D" parent="14/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) one_way_collision = true [node name="15" type="Sprite" parent="."] position = Vector2( 120, 24 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 72, 0, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="15"] [node name="CollisionShape2D" type="CollisionShape2D" parent="15/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) one_way_collision = true one_way_collision_margin = 0.0 [node name="16" type="Sprite" parent="."] position = Vector2( 144, 24 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 84, 0, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="16"] [node name="CollisionShape2D" type="CollisionShape2D" parent="16/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="17" type="Sprite" parent="."] position = Vector2( 0, 48 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 0, 24, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="17"] [node name="CollisionShape2D" type="CollisionShape2D" parent="17/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="20" type="Sprite" parent="."] position = Vector2( 24, 48 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 12, 24, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="20"] [node name="CollisionShape2D" type="CollisionShape2D" parent="20/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="21" type="Sprite" parent="."] position = Vector2( 48, 48 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 24, 24, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="21"] [node name="CollisionShape2D" type="CollisionShape2D" parent="21/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="22" type="Sprite" parent="."] position = Vector2( 72, 48 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 36, 24, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="22"] [node name="CollisionShape2D" type="CollisionShape2D" parent="22/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="23" type="Sprite" parent="."] position = Vector2( 96, 48 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 48, 24, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="23"] [node name="CollisionShape2D" type="CollisionShape2D" parent="23/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="24" type="Sprite" parent="."] position = Vector2( 120, 48 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 60, 24, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="24"] [node name="CollisionShape2D" type="CollisionShape2D" parent="24/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="25" type="Sprite" parent="."] position = Vector2( 144, 48 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 72, 24, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="25"] [node name="CollisionShape2D" type="CollisionShape2D" parent="25/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="26" type="Sprite" parent="."] position = Vector2( 168, 48 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 0, 36, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="26"] [node name="CollisionShape2D" type="CollisionShape2D" parent="26/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="27" type="Sprite" parent="."] position = Vector2( 192, 48 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 48, 36, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="27"] [node name="CollisionShape2D" type="CollisionShape2D" parent="27/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="28" type="Sprite" parent="."] position = Vector2( 0, 72 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 0, 60, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="28"] [node name="CollisionShape2D" type="CollisionShape2D" parent="28/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="29" type="Sprite" parent="."] position = Vector2( 24, 72 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 12, 60, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="29"] [node name="CollisionShape2D" type="CollisionShape2D" parent="29/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="30" type="Sprite" parent="."] position = Vector2( 48, 72 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 0, 72, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="30"] [node name="CollisionShape2D" type="CollisionShape2D" parent="30/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="31" type="Sprite" parent="."] position = Vector2( 72, 72 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 12, 72, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="31"] [node name="CollisionShape2D" type="CollisionShape2D" parent="31/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="32" type="Sprite" parent="."] position = Vector2( 96, 72 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 0, 84, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="32"] [node name="CollisionShape2D" type="CollisionShape2D" parent="32/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="33" type="Sprite" parent="."] position = Vector2( 120, 72 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 12, 84, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="33"] [node name="CollisionShape2D" type="CollisionShape2D" parent="33/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="34" type="Sprite" parent="."] position = Vector2( 144, 72 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 48, 60, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="34"] [node name="CollisionShape2D" type="CollisionShape2D" parent="34/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="35" type="Sprite" parent="."] position = Vector2( 168, 72 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 60, 60, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="35"] [node name="CollisionShape2D" type="CollisionShape2D" parent="35/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="36" type="Sprite" parent="."] position = Vector2( 192, 72 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 72, 60, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="36"] [node name="CollisionShape2D" type="CollisionShape2D" parent="36/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="37" type="Sprite" parent="."] position = Vector2( 0, 96 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 36, 72, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="37"] [node name="CollisionShape2D" type="CollisionShape2D" parent="37/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="38" type="Sprite" parent="."] position = Vector2( 24, 96 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 48, 72, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="38"] [node name="CollisionShape2D" type="CollisionShape2D" parent="38/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="39" type="Sprite" parent="."] position = Vector2( 48, 96 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 60, 72, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="39"] [node name="CollisionShape2D" type="CollisionShape2D" parent="39/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="40" type="Sprite" parent="."] position = Vector2( 72, 96 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 36, 84, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="40"] [node name="CollisionShape2D" type="CollisionShape2D" parent="40/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="41" type="Sprite" parent="."] position = Vector2( 96, 96 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 48, 84, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="41"] [node name="CollisionShape2D" type="CollisionShape2D" parent="41/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="42" type="Sprite" parent="."] position = Vector2( 120, 96 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 60, 84, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="42"] [node name="CollisionShape2D" type="CollisionShape2D" parent="42/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="43" type="Sprite" parent="."] position = Vector2( 144, 96 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 24, 84, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="43"] [node name="CollisionShape2D" type="CollisionShape2D" parent="43/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="44" type="Sprite" parent="."] position = Vector2( 168, 96 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 84, 84, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="44"] [node name="CollisionShape2D" type="CollisionShape2D" parent="44/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="18" type="Sprite" parent="."] position = Vector2( 192, 24 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 84, 24, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="18"] [node name="CollisionShape2D" type="CollisionShape2D" parent="18/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true [node name="19" type="Sprite" parent="."] position = Vector2( 192, 24 ) texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 84, 24, 12, 12 ) __meta__ = { "_edit_group_": true } [node name="0" type="StaticBody2D" parent="19"] [node name="CollisionShape2D" type="CollisionShape2D" parent="19/0"] position = Vector2( 6, 2 ) shape = SubResource( 1 ) disabled = true