GD-Polo/scenes/menu.gd

51 lines
1.5 KiB
GDScript

extends Control
var host_port = 2675
var host_playermax = 2
var ip = "127.0.0.1"
var port = 2670
# Called when the node enters the scene tree for the first time.
func _ready():
#var myip = IP.get_local_addresses()
#var interfaces = IP.get_local_interfaces ()
#$HostPanel/label_myip.text = "IP "+myip[0]+". "+interfaces[0]
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_singleplayer_button_up():
var _letsgo = get_tree().change_scene("res://world_scenes/World.tscn")
func _on_JoinGameBtn_button_up():
ip = $JoinPanel/join_ip
port = $JoinPanel/join_port
print("Attempting to join game at IP ",ip," via port ",port)
join_game()
func _on_HostGameBtn_button_up():
#var host_port = $HostPanel/host_port.text
print("Attempting to host game on port ",host_port,"...")
host_game(host_port)
func host_game(port):
var host = NetworkedMultiplayerENet.new()
host.create_server(port)
get_tree().set_network_peer(host)
print("Hosting on port ",port)
$HostPanel/HostGameBtn.disabled = 1
$HostPanel/HostGameBtn.hint_tooltip = "Cannot start another server, Server already started."
$JoinPanel/JoinGameBtn.disabled = 1
$JoinPanel/JoinGameBtn.hint_tooltip = "Cannot join another server, Server already started."
#Goto a lobby instance
func join_game():
var host = NetworkedMultiplayerENet.new()
host.create_client(ip, port)
get_tree().set_network_peer(host)
print("Maybe it joined...?")