GD-Polo/scripts/player.gd
2020-06-26 12:26:11 -05:00

43 lines
796 B
GDScript

extends KinematicBody2D
const UP = Vector2(0, -1)
const GRAVITY = 10
const SPEED = 90
const JUMP_HEIGHT = -215
var motion = Vector2()
var spawned = false
func _ready():
$SndSpawn.play(0);
pass
func _physics_process(delta):
motion.y += GRAVITY
if Input.is_action_pressed("ui_right"): #Moving Right
motion.x = SPEED
$Sprite.flip_h = false
$Sprite.play("Run")
elif Input.is_action_pressed("ui_left"): #Moving Left
motion.x = -SPEED
$Sprite.flip_h = true
$Sprite.play("Run")
else:
motion.x = 0
$Sprite.play("Idle")
if is_on_floor():
if Input.is_action_just_pressed("ui_up"): #Jumping
motion.y = JUMP_HEIGHT
$SndJump.play(0)
else:
$Sprite.play("Jump")
if motion.y > 10:
$Sprite.play("Fall")
#print(motion)
motion = move_and_slide(motion, UP)
pass