mirror of
https://git.tonybark.com/tonytins/.profile.git
synced 2026-05-12 05:03:31 -04:00
Slight fixes to Appreciation section
This commit is contained in:
parent
06ee3e7809
commit
2db6c04d87
1 changed files with 1 additions and 2 deletions
|
|
@ -33,7 +33,6 @@ A desktop application for tracking commissions, adoptable characters, and YCH (Y
|
||||||
|
|
||||||
A command line application written in C# that generates epub files from Markdown using Pandoc as the backend for generation.
|
A command line application written in C# that generates epub files from Markdown using Pandoc as the backend for generation.
|
||||||
|
|
||||||
|
|
||||||
## Past Projects
|
## Past Projects
|
||||||
|
|
||||||
### Blazor Art Gallery
|
### Blazor Art Gallery
|
||||||
|
|
@ -50,6 +49,6 @@ Developed as a simple launcher and updater for a project that reverse engineered
|
||||||
|
|
||||||
I would like to take a moment to acknowledge my contributions to the Sims Online reverse engineering project that I was a part of. While my efforts may not have been officially recognized, I played a significant role in the development and progress of the project, such as the tools like Blue Rose.
|
I would like to take a moment to acknowledge my contributions to the Sims Online reverse engineering project that I was a part of. While my efforts may not have been officially recognized, I played a significant role in the development and progress of the project, such as the tools like Blue Rose.
|
||||||
|
|
||||||
One of my major contributions was the demonstration of how to switch the game from XNA to Monogame framework. At the time, the lead developer was hesitant to change to a new framework, but I was able to successfully pull it off. This greatly improved the game's performance and allowed for more efficient development going forward.
|
One of my major contributions was the demonstration of how to switch the game from XNA to the Monogame, a drop-in replacement. At the time, the lead developer was hesitant to migrate over, but I was able to successfully pull it off. This greatly improved the game's performance and allowed for more efficient development going forward.
|
||||||
|
|
||||||
Unfortunately, I was not included in the actual porting process and my contribution with everything else remains uncredited. I hope you understand that is why I refuse to address the project by name. Nonetheless, I am proud of my contribution to the overall project and I believe it is important to acknowledge it. CST.NET alone should demonstrate how much I'm aware of the inner workings, especially considering how obscure format is.
|
Unfortunately, I was not included in the actual porting process and my contribution with everything else remains uncredited. I hope you understand that is why I refuse to address the project by name. Nonetheless, I am proud of my contribution to the overall project and I believe it is important to acknowledge it. CST.NET alone should demonstrate how much I'm aware of the inner workings, especially considering how obscure format is.
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue