Slight fixes to Appreciation section

This commit is contained in:
Tony Bark 2023-01-10 17:35:28 -05:00
parent 06ee3e7809
commit 2db6c04d87

View file

@ -33,7 +33,6 @@ A desktop application for tracking commissions, adoptable characters, and YCH (Y
A command line application written in C# that generates epub files from Markdown using Pandoc as the backend for generation. A command line application written in C# that generates epub files from Markdown using Pandoc as the backend for generation.
## Past Projects ## Past Projects
### Blazor Art Gallery ### Blazor Art Gallery
@ -50,6 +49,6 @@ Developed as a simple launcher and updater for a project that reverse engineered
I would like to take a moment to acknowledge my contributions to the Sims Online reverse engineering project that I was a part of. While my efforts may not have been officially recognized, I played a significant role in the development and progress of the project, such as the tools like Blue Rose. I would like to take a moment to acknowledge my contributions to the Sims Online reverse engineering project that I was a part of. While my efforts may not have been officially recognized, I played a significant role in the development and progress of the project, such as the tools like Blue Rose.
One of my major contributions was the demonstration of how to switch the game from XNA to Monogame framework. At the time, the lead developer was hesitant to change to a new framework, but I was able to successfully pull it off. This greatly improved the game's performance and allowed for more efficient development going forward. One of my major contributions was the demonstration of how to switch the game from XNA to the Monogame, a drop-in replacement. At the time, the lead developer was hesitant to migrate over, but I was able to successfully pull it off. This greatly improved the game's performance and allowed for more efficient development going forward.
Unfortunately, I was not included in the actual porting process and my contribution with everything else remains uncredited. I hope you understand that is why I refuse to address the project by name. Nonetheless, I am proud of my contribution to the overall project and I believe it is important to acknowledge it. CST.NET alone should demonstrate how much I'm aware of the inner workings, especially considering how obscure format is. Unfortunately, I was not included in the actual porting process and my contribution with everything else remains uncredited. I hope you understand that is why I refuse to address the project by name. Nonetheless, I am proud of my contribution to the overall project and I believe it is important to acknowledge it. CST.NET alone should demonstrate how much I'm aware of the inner workings, especially considering how obscure format is.