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README.md
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README.md
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# Arf! I'm Tony Bark. 🦊
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I'm a self-taught indie developer. While I'm not chasing perfection, I do aim for reliability and I've learned to [code like NASA](https://en.wikipedia.org/wiki/The_Power_of_10:_Rules_for_Developing_Safety-Critical_Code) over the years. My true passion is developing games, where I started with MonoGame before shifting towards RayLib and Godot.
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When it comes to .NET, my go-to language, I stick with LTS (unless I need a newer API) and give my projects the same life cycle. You can thank a little accidental mishap with my first widely shared project, [Blue Rose](https://github.com/tonytins/BlueRoseClassic), for shaping that mindset.
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Being a solo developer, I sometimes use AI to generate certain algorithms or just when I need a basic template to build off of, such as [StaggerPost](https://github.com/tonytins/StaggerPost). Nothing extreme.
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I'm a self-taught indie developer that likes to make games and desktop applications. I will always prioritize developing for frameworks that are both open source and cross-platform. That being said, I prefer to use [Tauri](https://v2.tauri.app/) over Electron when writing GUI apps.
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- 🛠️ Most comfortable using `C#` and `Blazor`
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- 👍 Familiar with `Tauri` and `Rust`
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- 📚 Currently learning ``Raylib``, `Zig`, `GDscript`, `C`[^1]
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[^1]: Indirectly through Zig.
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- 🛠️ Most comfortable using `C#` and `Rust`
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- 👍 Familiar with `Javascript` and `GDscript`
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- 📚 Currently learning `Zig` and `Swift`
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