From b65c3aa4c8b3c1ae016a918da49c203c6a3025b2 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Tue, 10 Jan 2023 17:06:33 -0500 Subject: [PATCH 01/23] Initial commit --- .gitignore | 97 +++++++++++++ LICENSE | 395 +++++++++++++++++++++++++++++++++++++++++++++++++++++ README.md | 13 ++ resume.md | 56 ++++++++ 4 files changed, 561 insertions(+) create mode 100644 .gitignore create mode 100644 LICENSE create mode 100644 README.md create mode 100644 resume.md diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..a18dcd4 --- /dev/null +++ b/.gitignore @@ -0,0 +1,97 @@ +# File created using '.gitignore Generator' for Visual Studio Code: https://bit.ly/vscode-gig + +# Created by https://www.toptal.com/developers/gitignore/api/windows,visualstudiocode,backup,linux,macos +# Edit at https://www.toptal.com/developers/gitignore?templates=windows,visualstudiocode,backup,linux,macos + +### Backup ### +*.bak +*.gho +*.ori +*.orig +*.tmp + +### Linux ### +*~ + +# temporary files which can be created if a process still has a handle open of a deleted file +.fuse_hidden* + +# KDE directory preferences +.directory + +# Linux trash folder which might appear on any partition or disk +.Trash-* + +# .nfs files are created when an open file is removed but is still being accessed +.nfs* + +### macOS ### +# General +.DS_Store +.AppleDouble +.LSOverride + +# Icon must end with two \r +Icon + +# Thumbnails +._* + +# Files that might appear in the root of a volume +.DocumentRevisions-V100 +.fseventsd +.Spotlight-V100 +.TemporaryItems +.Trashes +.VolumeIcon.icns +.com.apple.timemachine.donotpresent + +# Directories potentially created on remote AFP share +.AppleDB +.AppleDesktop +Network Trash Folder +Temporary Items +.apdisk + +### VisualStudioCode ### +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +### VisualStudioCode Patch ### +# Ignore all local history of files +.history + +### Windows ### +# Windows thumbnail cache files +Thumbs.db +Thumbs.db:encryptable +ehthumbs.db +ehthumbs_vista.db + +# Dump file +*.stackdump + +# Folder config file +[Dd]esktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ + +# Windows Installer files +*.cab +*.msi +*.msix +*.msm +*.msp + +# Windows shortcuts +*.lnk + +# End of https://www.toptal.com/developers/gitignore/api/windows,visualstudiocode,backup,linux,macos + +# Custom rules (everything added below won't be overriden by 'Generate .gitignore File' if you use 'Update' option) + diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..10fabd9 --- /dev/null +++ b/LICENSE @@ -0,0 +1,395 @@ +Attribution 4.0 International + +======================================================================= + +Creative Commons Corporation ("Creative Commons") is not a law firm and +does not provide legal services or legal advice. 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Except for the limited purpose of indicating that material +is shared under a Creative Commons public license or as otherwise +permitted by the Creative Commons policies published at +creativecommons.org/policies, Creative Commons does not authorize the +use of the trademark "Creative Commons" or any other trademark or logo +of Creative Commons without its prior written consent including, +without limitation, in connection with any unauthorized modifications +to any of its public licenses or any other arrangements, +understandings, or agreements concerning use of licensed material. For +the avoidance of doubt, this paragraph does not form part of the public +licenses. + +Creative Commons may be contacted at creativecommons.org. diff --git a/README.md b/README.md new file mode 100644 index 0000000..db066f5 --- /dev/null +++ b/README.md @@ -0,0 +1,13 @@ +# Arf! I'm Tony Bark. ๐ŸฆŠ + +I'm a self-taught software developer with experience in C# and Rust. I'm an artist with a passion for programming and have been constantly teaching myself new skills. I strive for high maintainability and low technical debt in my projects. + +I've developed CST.NET, a reimplementation of the parser for ``.cst`` files originally used in The Sims Online. Additionally, I have a Rust variant known as CST.rs, Commission Manager, a desktop application for tracking commissions and other transactions, utilizing MAUI and Blazor frameworks, and Ryubook, a epub generator that uses Pandoc as a backend. + +See [here](resume.md) for more details on y projects. + +--- + +- ๐Ÿงฐ Most comfortable with ``C#`` and ``Rust``, +- ๐Ÿ‘Œ Familiar with ``Go`` and ``Dart``. +- ๐Ÿ“š Currently learning ``Typescript`` and ``Python``. diff --git a/resume.md b/resume.md new file mode 100644 index 0000000..7edfeee --- /dev/null +++ b/resume.md @@ -0,0 +1,56 @@ +# Tony Bark + +## Skills + +- Programming languages: C#, Rust +- Frameworks: MAUI, Blazor, COSMOS, Windows Forms +- Tools: Visual Studio, Git + +### Software Developer + +**Freelancer** (2017-Present) + +- Developed and maintain CST.NET and CST.rs, reimplementation of the parser for ``.cst`` files originally used in The Sims Online and now also used internally within my projects. +- Developed TOMAS, a managed operating system based on COSMOS framework. +- Developed Commission Manager, a desktop application for tracking commissions and other transactions, utilizing MAUI and Blazor frameworks. +- Developed Ryubook, a command line application written in C# that generates epub files from Markdown using Pandoc as the backend for generation. +- Developed Blue Rose, a simple launcher and updater for a project that reverse engineered The Sims Online, it was written using C# with Windows Forms. + +## Projects + +### CST.NET + +A reimplementation of the parser for ``.cst`` files originally used in The Sims Online. The project has its roots with another project I was a part of, which aimed to reverse engineer The Sims Online, but CST.NET is competently independent. The code bears little resemblance to what that inspired it, apart from acting as a drop-in replacement. However, it is used internally within my own projects after I published it to Nuget. Developed using C#, but also has a Rust variant. + +### TOMAS + +A managed operating system based on COSMOS framework, developed using C#. + +### Commission Manager + +A desktop application for tracking commissions, adoptable characters, and YCH (Your Character Here) transactions with the information that can be exported to other databases or modified externally from a spreadsheet program in the CST format. Developed using C# and utilizing MAUI and Blazor frameworks. + +### Ryubook + +A command line application written in C# that generates epub files from Markdown using Pandoc as the backend for generation. + +### Blue Rose + +Developed as a simple launcher and updater for a project that reverse engineered The Sims Online, it was written using C# with Windows Forms. It served to replace the original old launcher after the reverse engineering project switched leads and development rapidly speed up. + +It was a learning experience in using Blazor and working with modern web app frameworks like Bootstrap. Unfortunately, my lack of familiarity with Blazor at the time, and modern web app frameworks, led to some complexity that made it hard to maintain. + +## Past Projects + +### Blazor Art Gallery + +I developed a personal art gallery, inspired by DeviantART, using C# and Blazor. The project had no official name or code name, but it was simply referred to as "WebApp" and was my first time working with Blazor. The goal of the project was to create a web application where I can upload, view, and manage my artworks, but anyone could view it. Being an artist before a programmer, it was my own way to showcase my artworks and improve my skill on webdev. + + +## Appreciation + +I would like to take a moment to acknowledge my contributions to the Sims Online reverse engineering project that I was a part of. While my efforts may not have been officially recognized, I played a significant role in the development and progress of the project, such as the tools like Blue Rose. + +One of my major contributions was the demonstration of how to switch the game from XNA to Monogame framework. At the time, the lead developer was hesitant to change to a new framework, but I was able to successfully pull it off. This greatly improved the game's performance and allowed for more efficient development going forward. + +Unfortunately, I was not included in the actual porting process and my contribution with everything else remains uncredited. I hope you understand that is why I refuse to address the project by name. Nonetheless, I am proud of my contribution to the overall project and I believe it is important to acknowledge it. CST.NET alone should demonstrate how much I'm aware of the inner workings, especially considering how obscure format is. From 5e914a97a4d3e68cb3d0b3345cc515bb48cc577c Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Tue, 10 Jan 2023 17:09:09 -0500 Subject: [PATCH 02/23] Fixed a typo, and paragraph in wrong section --- README.md | 2 +- resume.md | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index db066f5..35b24a6 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ I'm a self-taught software developer with experience in C# and Rust. I'm an arti I've developed CST.NET, a reimplementation of the parser for ``.cst`` files originally used in The Sims Online. Additionally, I have a Rust variant known as CST.rs, Commission Manager, a desktop application for tracking commissions and other transactions, utilizing MAUI and Blazor frameworks, and Ryubook, a epub generator that uses Pandoc as a backend. -See [here](resume.md) for more details on y projects. +See [here](resume.md) for more details on my projects. --- diff --git a/resume.md b/resume.md index 7edfeee..10f388d 100644 --- a/resume.md +++ b/resume.md @@ -38,14 +38,14 @@ A command line application written in C# that generates epub files from Markdown Developed as a simple launcher and updater for a project that reverse engineered The Sims Online, it was written using C# with Windows Forms. It served to replace the original old launcher after the reverse engineering project switched leads and development rapidly speed up. -It was a learning experience in using Blazor and working with modern web app frameworks like Bootstrap. Unfortunately, my lack of familiarity with Blazor at the time, and modern web app frameworks, led to some complexity that made it hard to maintain. - ## Past Projects ### Blazor Art Gallery I developed a personal art gallery, inspired by DeviantART, using C# and Blazor. The project had no official name or code name, but it was simply referred to as "WebApp" and was my first time working with Blazor. The goal of the project was to create a web application where I can upload, view, and manage my artworks, but anyone could view it. Being an artist before a programmer, it was my own way to showcase my artworks and improve my skill on webdev. +It was a learning experience in using Blazor and working with modern web app frameworks like Bootstrap. Unfortunately, my lack of familiarity with Blazor at the time, and modern web app frameworks, led to some complexity that made it hard to maintain. + ## Appreciation From 06ee3e7809c0eef48a7e7144674bf8fe982f7b99 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Tue, 10 Jan 2023 17:15:31 -0500 Subject: [PATCH 03/23] Blue Rose is actually past project --- resume.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/resume.md b/resume.md index 10f388d..2889ae2 100644 --- a/resume.md +++ b/resume.md @@ -14,7 +14,6 @@ - Developed TOMAS, a managed operating system based on COSMOS framework. - Developed Commission Manager, a desktop application for tracking commissions and other transactions, utilizing MAUI and Blazor frameworks. - Developed Ryubook, a command line application written in C# that generates epub files from Markdown using Pandoc as the backend for generation. -- Developed Blue Rose, a simple launcher and updater for a project that reverse engineered The Sims Online, it was written using C# with Windows Forms. ## Projects @@ -34,9 +33,6 @@ A desktop application for tracking commissions, adoptable characters, and YCH (Y A command line application written in C# that generates epub files from Markdown using Pandoc as the backend for generation. -### Blue Rose - -Developed as a simple launcher and updater for a project that reverse engineered The Sims Online, it was written using C# with Windows Forms. It served to replace the original old launcher after the reverse engineering project switched leads and development rapidly speed up. ## Past Projects @@ -46,6 +42,9 @@ I developed a personal art gallery, inspired by DeviantART, using C# and Blazor. It was a learning experience in using Blazor and working with modern web app frameworks like Bootstrap. Unfortunately, my lack of familiarity with Blazor at the time, and modern web app frameworks, led to some complexity that made it hard to maintain. +### Blue Rose + +Developed as a simple launcher and updater for a project that reverse engineered The Sims Online, it was written using C# with Windows Forms. It served to replace the original old launcher after the reverse engineering project switched leads and development rapidly speed up. ## Appreciation From 2db6c04d87adfe71e03b39711b8def52f4f70661 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Tue, 10 Jan 2023 17:35:28 -0500 Subject: [PATCH 04/23] Slight fixes to Appreciation section --- resume.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/resume.md b/resume.md index 2889ae2..271160a 100644 --- a/resume.md +++ b/resume.md @@ -33,7 +33,6 @@ A desktop application for tracking commissions, adoptable characters, and YCH (Y A command line application written in C# that generates epub files from Markdown using Pandoc as the backend for generation. - ## Past Projects ### Blazor Art Gallery @@ -50,6 +49,6 @@ Developed as a simple launcher and updater for a project that reverse engineered I would like to take a moment to acknowledge my contributions to the Sims Online reverse engineering project that I was a part of. While my efforts may not have been officially recognized, I played a significant role in the development and progress of the project, such as the tools like Blue Rose. -One of my major contributions was the demonstration of how to switch the game from XNA to Monogame framework. At the time, the lead developer was hesitant to change to a new framework, but I was able to successfully pull it off. This greatly improved the game's performance and allowed for more efficient development going forward. +One of my major contributions was the demonstration of how to switch the game from XNA to the Monogame, a drop-in replacement. At the time, the lead developer was hesitant to migrate over, but I was able to successfully pull it off. This greatly improved the game's performance and allowed for more efficient development going forward. Unfortunately, I was not included in the actual porting process and my contribution with everything else remains uncredited. I hope you understand that is why I refuse to address the project by name. Nonetheless, I am proud of my contribution to the overall project and I believe it is important to acknowledge it. CST.NET alone should demonstrate how much I'm aware of the inner workings, especially considering how obscure format is. From 1905475b92994c91ee5899a5d42e5ab115403fa5 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Tue, 10 Jan 2023 18:04:31 -0500 Subject: [PATCH 05/23] Moved a few things around --- README.md | 4 +--- resume.md | 14 ++++++++------ 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index 35b24a6..469e326 100644 --- a/README.md +++ b/README.md @@ -2,9 +2,7 @@ I'm a self-taught software developer with experience in C# and Rust. I'm an artist with a passion for programming and have been constantly teaching myself new skills. I strive for high maintainability and low technical debt in my projects. -I've developed CST.NET, a reimplementation of the parser for ``.cst`` files originally used in The Sims Online. Additionally, I have a Rust variant known as CST.rs, Commission Manager, a desktop application for tracking commissions and other transactions, utilizing MAUI and Blazor frameworks, and Ryubook, a epub generator that uses Pandoc as a backend. - -See [here](resume.md) for more details on my projects. +More details about my project and skills can be found [here](resume.md). --- diff --git a/resume.md b/resume.md index 271160a..c6dfa5a 100644 --- a/resume.md +++ b/resume.md @@ -1,19 +1,21 @@ # Tony Bark +I've developed CST.NET, a reimplementation of the parser for ``.cst`` files originally used in The Sims Online. Additionally, I have a Rust variant known as CST.rs, Commission Manager, a desktop application for tracking commissions and other transactions, utilizing MAUI and Blazor frameworks, and Ryubook, a epub generator that uses Pandoc as a backend. + ## Skills - Programming languages: C#, Rust - Frameworks: MAUI, Blazor, COSMOS, Windows Forms -- Tools: Visual Studio, Git +- Tools: Visual Studio (Code), Git ### Software Developer -**Freelancer** (2017-Present) +**Freelancer** (2015-Present) -- Developed and maintain CST.NET and CST.rs, reimplementation of the parser for ``.cst`` files originally used in The Sims Online and now also used internally within my projects. -- Developed TOMAS, a managed operating system based on COSMOS framework. -- Developed Commission Manager, a desktop application for tracking commissions and other transactions, utilizing MAUI and Blazor frameworks. -- Developed Ryubook, a command line application written in C# that generates epub files from Markdown using Pandoc as the backend for generation. +- CST.NET, reimplementation of the parser for ``.cst`` files originally used in The Sims Online and now also used internally within my projects. +- TOMAS, a managed operating system based on COSMOS framework. +- Commission Manager, a desktop application for tracking commissions and other transactions, utilizing MAUI and Blazor frameworks. +- Ryubook, a command line application written in C# that generates epub files from Markdown using Pandoc as the backend for generation. ## Projects From 2e41248a676347c76f3d4c726d18cecd1eae5d21 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Fri, 10 Mar 2023 13:57:54 -0500 Subject: [PATCH 06/23] Support section --- LICENSE | 516 +++++++++++++----------------------------------------- README.md | 12 +- 2 files changed, 130 insertions(+), 398 deletions(-) diff --git a/LICENSE b/LICENSE index 10fabd9..0e259d4 100644 --- a/LICENSE +++ b/LICENSE @@ -1,395 +1,121 @@ -Attribution 4.0 International - -======================================================================= - -Creative Commons Corporation ("Creative Commons") is not a law firm and -does not provide legal services or legal advice. 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Affirmer understands and acknowledges that Creative Commons is not a + party to this document and has no duty or obligation with respect to + this CC0 or use of the Work. diff --git a/README.md b/README.md index 469e326..88db796 100644 --- a/README.md +++ b/README.md @@ -6,6 +6,12 @@ More details about my project and skills can be found [here](resume.md). --- -- ๐Ÿงฐ Most comfortable with ``C#`` and ``Rust``, -- ๐Ÿ‘Œ Familiar with ``Go`` and ``Dart``. -- ๐Ÿ“š Currently learning ``Typescript`` and ``Python``. +- ๐Ÿงฐ Most comfortable with `C#` and `Rust`, +- ๐Ÿ“š Currently learning `Typescript` and `Python`. + + +## Support + +
+ +
From 5666338a6d3da2d3be054af0ac083830359c774c Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Sun, 17 Sep 2023 15:09:02 -0400 Subject: [PATCH 07/23] Added stats --- README.md | 13 +++---------- resume.md | 56 ------------------------------------------------------- 2 files changed, 3 insertions(+), 66 deletions(-) delete mode 100644 resume.md diff --git a/README.md b/README.md index 88db796..6bde636 100644 --- a/README.md +++ b/README.md @@ -2,16 +2,9 @@ I'm a self-taught software developer with experience in C# and Rust. I'm an artist with a passion for programming and have been constantly teaching myself new skills. I strive for high maintainability and low technical debt in my projects. -More details about my project and skills can be found [here](resume.md). +- ๐Ÿ› ๏ธ Most comfortable using `C#` and `Rust` +- ๐Ÿงฐ Familiar with `Godot` and `Blazor` --- -- ๐Ÿงฐ Most comfortable with `C#` and `Rust`, -- ๐Ÿ“š Currently learning `Typescript` and `Python`. - - -## Support - -
- -
+![Anurag's GitHub stats](https://github-readme-stats.vercel.app/api?username=tonytins&show_icons=true&theme=tokyonight) \ No newline at end of file diff --git a/resume.md b/resume.md deleted file mode 100644 index c6dfa5a..0000000 --- a/resume.md +++ /dev/null @@ -1,56 +0,0 @@ -# Tony Bark - -I've developed CST.NET, a reimplementation of the parser for ``.cst`` files originally used in The Sims Online. Additionally, I have a Rust variant known as CST.rs, Commission Manager, a desktop application for tracking commissions and other transactions, utilizing MAUI and Blazor frameworks, and Ryubook, a epub generator that uses Pandoc as a backend. - -## Skills - -- Programming languages: C#, Rust -- Frameworks: MAUI, Blazor, COSMOS, Windows Forms -- Tools: Visual Studio (Code), Git - -### Software Developer - -**Freelancer** (2015-Present) - -- CST.NET, reimplementation of the parser for ``.cst`` files originally used in The Sims Online and now also used internally within my projects. -- TOMAS, a managed operating system based on COSMOS framework. -- Commission Manager, a desktop application for tracking commissions and other transactions, utilizing MAUI and Blazor frameworks. -- Ryubook, a command line application written in C# that generates epub files from Markdown using Pandoc as the backend for generation. - -## Projects - -### CST.NET - -A reimplementation of the parser for ``.cst`` files originally used in The Sims Online. The project has its roots with another project I was a part of, which aimed to reverse engineer The Sims Online, but CST.NET is competently independent. The code bears little resemblance to what that inspired it, apart from acting as a drop-in replacement. However, it is used internally within my own projects after I published it to Nuget. Developed using C#, but also has a Rust variant. - -### TOMAS - -A managed operating system based on COSMOS framework, developed using C#. - -### Commission Manager - -A desktop application for tracking commissions, adoptable characters, and YCH (Your Character Here) transactions with the information that can be exported to other databases or modified externally from a spreadsheet program in the CST format. Developed using C# and utilizing MAUI and Blazor frameworks. - -### Ryubook - -A command line application written in C# that generates epub files from Markdown using Pandoc as the backend for generation. - -## Past Projects - -### Blazor Art Gallery - -I developed a personal art gallery, inspired by DeviantART, using C# and Blazor. The project had no official name or code name, but it was simply referred to as "WebApp" and was my first time working with Blazor. The goal of the project was to create a web application where I can upload, view, and manage my artworks, but anyone could view it. Being an artist before a programmer, it was my own way to showcase my artworks and improve my skill on webdev. - -It was a learning experience in using Blazor and working with modern web app frameworks like Bootstrap. Unfortunately, my lack of familiarity with Blazor at the time, and modern web app frameworks, led to some complexity that made it hard to maintain. - -### Blue Rose - -Developed as a simple launcher and updater for a project that reverse engineered The Sims Online, it was written using C# with Windows Forms. It served to replace the original old launcher after the reverse engineering project switched leads and development rapidly speed up. - -## Appreciation - -I would like to take a moment to acknowledge my contributions to the Sims Online reverse engineering project that I was a part of. While my efforts may not have been officially recognized, I played a significant role in the development and progress of the project, such as the tools like Blue Rose. - -One of my major contributions was the demonstration of how to switch the game from XNA to the Monogame, a drop-in replacement. At the time, the lead developer was hesitant to migrate over, but I was able to successfully pull it off. This greatly improved the game's performance and allowed for more efficient development going forward. - -Unfortunately, I was not included in the actual porting process and my contribution with everything else remains uncredited. I hope you understand that is why I refuse to address the project by name. Nonetheless, I am proud of my contribution to the overall project and I believe it is important to acknowledge it. CST.NET alone should demonstrate how much I'm aware of the inner workings, especially considering how obscure format is. From 670350e3b0ecd4a350a25c66265c300483c4ec50 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Thu, 7 Dec 2023 22:33:40 -0500 Subject: [PATCH 08/23] Late 2023 Refresh --- .gitignore | 22 ++++++++++++++++------ README.md | 4 ++-- 2 files changed, 18 insertions(+), 8 deletions(-) diff --git a/.gitignore b/.gitignore index a18dcd4..4f3ee79 100644 --- a/.gitignore +++ b/.gitignore @@ -1,7 +1,6 @@ # File created using '.gitignore Generator' for Visual Studio Code: https://bit.ly/vscode-gig - -# Created by https://www.toptal.com/developers/gitignore/api/windows,visualstudiocode,backup,linux,macos -# Edit at https://www.toptal.com/developers/gitignore?templates=windows,visualstudiocode,backup,linux,macos +# Created by https://www.toptal.com/developers/gitignore/api/windows,visualstudiocode,macos,linux,backup +# Edit at https://www.toptal.com/developers/gitignore?templates=windows,visualstudiocode,macos,linux,backup ### Backup ### *.bak @@ -32,7 +31,7 @@ .LSOverride # Icon must end with two \r -Icon +Icon # Thumbnails ._* @@ -53,17 +52,28 @@ Network Trash Folder Temporary Items .apdisk +### macOS Patch ### +# iCloud generated files +*.icloud + ### VisualStudioCode ### .vscode/* !.vscode/settings.json !.vscode/tasks.json !.vscode/launch.json !.vscode/extensions.json -*.code-workspace +!.vscode/*.code-snippets + +# Local History for Visual Studio Code +.history/ + +# Built Visual Studio Code Extensions +*.vsix ### VisualStudioCode Patch ### # Ignore all local history of files .history +.ionide ### Windows ### # Windows thumbnail cache files @@ -91,7 +101,7 @@ $RECYCLE.BIN/ # Windows shortcuts *.lnk -# End of https://www.toptal.com/developers/gitignore/api/windows,visualstudiocode,backup,linux,macos +# End of https://www.toptal.com/developers/gitignore/api/windows,visualstudiocode,macos,linux,backup # Custom rules (everything added below won't be overriden by 'Generate .gitignore File' if you use 'Update' option) diff --git a/README.md b/README.md index 6bde636..5d16427 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,8 @@ # Arf! I'm Tony Bark. ๐ŸฆŠ -I'm a self-taught software developer with experience in C# and Rust. I'm an artist with a passion for programming and have been constantly teaching myself new skills. I strive for high maintainability and low technical debt in my projects. +I'm a self-taught developer and artist. I strive for high maintainability and low technical debt in my projects. While I make plenty of software and libraries, I like to develop games. -- ๐Ÿ› ๏ธ Most comfortable using `C#` and `Rust` +- ๐Ÿ› ๏ธ Most comfortable using `GDScript`, `C#` and `Rust` - ๐Ÿงฐ Familiar with `Godot` and `Blazor` --- From 0818bfc638a20d6c19d098ad3e4ed92369a975aa Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Fri, 5 Jan 2024 13:59:43 -0500 Subject: [PATCH 09/23] Now learning Tauri along with other web frameworks --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 5d16427..5857f4c 100644 --- a/README.md +++ b/README.md @@ -2,8 +2,9 @@ I'm a self-taught developer and artist. I strive for high maintainability and low technical debt in my projects. While I make plenty of software and libraries, I like to develop games. -- ๐Ÿ› ๏ธ Most comfortable using `GDScript`, `C#` and `Rust` +- ๐Ÿ› ๏ธ Most comfortable using `C#` and `Rust` - ๐Ÿงฐ Familiar with `Godot` and `Blazor` +- ๐Ÿ“š Learning `Tauri`, `Angular`, and `TypeScript` --- From 275f708095565ddee5a20f08bfd8a0a449a5c2be Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Sun, 7 Jan 2024 22:40:54 -0500 Subject: [PATCH 10/23] Changed Angular to Vue --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 5857f4c..737bdea 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ I'm a self-taught developer and artist. I strive for high maintainability and lo - ๐Ÿ› ๏ธ Most comfortable using `C#` and `Rust` - ๐Ÿงฐ Familiar with `Godot` and `Blazor` -- ๐Ÿ“š Learning `Tauri`, `Angular`, and `TypeScript` +- ๐Ÿ“š Learning `Tauri`, `Vue`, and `TypeScript` --- From 99c05fdbf626400dc708096bfb810ff953aac048 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Sun, 28 Apr 2024 01:15:59 -0400 Subject: [PATCH 11/23] Mid-2024 update --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 737bdea..602ddf3 100644 --- a/README.md +++ b/README.md @@ -2,9 +2,9 @@ I'm a self-taught developer and artist. I strive for high maintainability and low technical debt in my projects. While I make plenty of software and libraries, I like to develop games. -- ๐Ÿ› ๏ธ Most comfortable using `C#` and `Rust` -- ๐Ÿงฐ Familiar with `Godot` and `Blazor` -- ๐Ÿ“š Learning `Tauri`, `Vue`, and `TypeScript` +- ๐Ÿ› ๏ธ Most comfortable using `C#` +- ๐Ÿ‘ Familiar with `Godot`, `Blazor` and `Rust` +- ๐Ÿ“š Currently learning `Zig` --- From ef52b91f3e7ad0fe2094fe7fbe1cc987235f50e1 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Mon, 6 May 2024 13:02:43 -0400 Subject: [PATCH 12/23] Minor update --- README.md | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 602ddf3..42bafb6 100644 --- a/README.md +++ b/README.md @@ -3,9 +3,7 @@ I'm a self-taught developer and artist. I strive for high maintainability and low technical debt in my projects. While I make plenty of software and libraries, I like to develop games. - ๐Ÿ› ๏ธ Most comfortable using `C#` -- ๐Ÿ‘ Familiar with `Godot`, `Blazor` and `Rust` -- ๐Ÿ“š Currently learning `Zig` +- ๐Ÿ‘ Familiar with `GDscript`, `Blazor` and `Rust` +- ๐Ÿ“š Currently learning `Zig`, `C`[^1] ---- - -![Anurag's GitHub stats](https://github-readme-stats.vercel.app/api?username=tonytins&show_icons=true&theme=tokyonight) \ No newline at end of file +[^1]: Indirectly through Zig. From 1374b95b0e3c10073a75c5ead2f66a97a3d5680f Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Tue, 17 Sep 2024 15:48:58 -0400 Subject: [PATCH 13/23] Late-2024 update --- README.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 42bafb6..fcabe2d 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,11 @@ # Arf! I'm Tony Bark. ๐ŸฆŠ -I'm a self-taught developer and artist. I strive for high maintainability and low technical debt in my projects. While I make plenty of software and libraries, I like to develop games. +I'm a self-taught indie developer focused on creating cross-platform games with Godot and desktop applications using Tauri. I prioritize high maintainability and aim to minimize technical debt. My earlier Tauri projects used a Vue frontend, but since [Amtrak Status](https://github.com/tonytins/amtkstat), I've transitioned to using .NET Blazor. Any .NET-based application I develop typically targets the latest LTS releases and ensures minimal long-term support when necessary. -- ๐Ÿ› ๏ธ Most comfortable using `C#` -- ๐Ÿ‘ Familiar with `GDscript`, `Blazor` and `Rust` -- ๐Ÿ“š Currently learning `Zig`, `C`[^1] +--- + +- ๐Ÿ› ๏ธ Most comfortable using `C#` and `Blazor` +- ๐Ÿ‘ Familiar with `Tauri` and `Rust` +- ๐Ÿ“š Currently learning `Zig`, `GDscript`, `C`[^1] [^1]: Indirectly through Zig. From ee51d16c6fcbf197a5e4c91088e9776c6a67d68c Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Wed, 18 Sep 2024 06:57:43 -0400 Subject: [PATCH 14/23] Expanded upon my development style. Feel free to replicate. --- README.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index fcabe2d..0be34b7 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,12 @@ # Arf! I'm Tony Bark. ๐ŸฆŠ -I'm a self-taught indie developer focused on creating cross-platform games with Godot and desktop applications using Tauri. I prioritize high maintainability and aim to minimize technical debt. My earlier Tauri projects used a Vue frontend, but since [Amtrak Status](https://github.com/tonytins/amtkstat), I've transitioned to using .NET Blazor. Any .NET-based application I develop typically targets the latest LTS releases and ensures minimal long-term support when necessary. +I'm a self-taught indie developer focused on cross-platform games using Godot and desktop applications built with Tauri. I always aim for high maintainability with minimal technical debt. Earlier Tauri projects utilized Vue for the frontend, but starting with [Amtrak Status](https://github.com/tonytins/amtkstat), I've shifted to .NET Blazor. For all .NET-based programs, I target the latest LTS releases and strive to provide the bare minimum long-term support. + +I design my libraries and applicationsโ€”whether desktop or CLIโ€”to be functional from day one. They're crafted for my own use, but you can use them too, even if it's just for a simple need or experimentation. + +Before committing an initial release, I rigorously test everything on my own systems. However, being a solo developer, I can't guarantee perfect compatibility across other platforms. I also follow a .NET-style versioning scheme, with version numbers starting in the 100s, either in the minor or patch section, for every type of software. + +I'm not chasing perfection, just reliability. You can thank my very first public release, [Blue Rose](https://github.com/tonytins/BlueRoseClassic), for shaping that mindset. --- From 9ed00c1432557bcafe229ae6024ff887745a8536 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Fri, 7 Feb 2025 15:55:10 +0000 Subject: [PATCH 15/23] Initial commit --- .gitignore | 83 ++++++++++++++++++++++++++++++++++++ LICENSE | 121 +++++++++++++++++++++++++++++++++++++++++++++++++++++ README.md | 2 + 3 files changed, 206 insertions(+) create mode 100644 .gitignore create mode 100644 LICENSE create mode 100644 README.md diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..fdf5514 --- /dev/null +++ b/.gitignore @@ -0,0 +1,83 @@ +# ---> VisualStudioCode +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +!.vscode/*.code-snippets + +# Local History for Visual Studio Code +.history/ + +# Built Visual Studio Code Extensions +*.vsix + +# ---> macOS +# General +.DS_Store +.AppleDouble +.LSOverride + +# Icon must end with two \r +Icon + +# Thumbnails +._* + +# Files that might appear in the root of a volume +.DocumentRevisions-V100 +.fseventsd +.Spotlight-V100 +.TemporaryItems +.Trashes +.VolumeIcon.icns +.com.apple.timemachine.donotpresent + +# Directories potentially created on remote AFP share +.AppleDB +.AppleDesktop +Network Trash Folder +Temporary Items +.apdisk + +# ---> Linux +*~ + +# temporary files which can be created if a process still has a handle open of a deleted file +.fuse_hidden* + +# KDE directory preferences +.directory + +# Linux trash folder which might appear on any partition or disk +.Trash-* + +# .nfs files are created when an open file is removed but is still being accessed +.nfs* + +# ---> Windows +# Windows thumbnail cache files +Thumbs.db +Thumbs.db:encryptable +ehthumbs.db +ehthumbs_vista.db + +# Dump file +*.stackdump + +# Folder config file +[Dd]esktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ + +# Windows Installer files +*.cab +*.msi +*.msix +*.msm +*.msp + +# Windows shortcuts +*.lnk + diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..0e259d4 --- /dev/null +++ b/LICENSE @@ -0,0 +1,121 @@ +Creative Commons Legal Code + +CC0 1.0 Universal + + CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE + LEGAL SERVICES. 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Should any part of the License for any +reason be judged legally invalid or ineffective under applicable law, such +partial invalidity or ineffectiveness shall not invalidate the remainder +of the License, and in such case Affirmer hereby affirms that he or she +will not (i) exercise any of his or her remaining Copyright and Related +Rights in the Work or (ii) assert any associated claims and causes of +action with respect to the Work, in either case contrary to Affirmer's +express Statement of Purpose. + +4. Limitations and Disclaimers. + + a. No trademark or patent rights held by Affirmer are waived, abandoned, + surrendered, licensed or otherwise affected by this document. + b. Affirmer offers the Work as-is and makes no representations or + warranties of any kind concerning the Work, express, implied, + statutory or otherwise, including without limitation warranties of + title, merchantability, fitness for a particular purpose, non + infringement, or the absence of latent or other defects, accuracy, or + the present or absence of errors, whether or not discoverable, all to + the greatest extent permissible under applicable law. + c. Affirmer disclaims responsibility for clearing rights of other persons + that may apply to the Work or any use thereof, including without + limitation any person's Copyright and Related Rights in the Work. + Further, Affirmer disclaims responsibility for obtaining any necessary + consents, permissions or other rights required for any use of the + Work. + d. Affirmer understands and acknowledges that Creative Commons is not a + party to this document and has no duty or obligation with respect to + this CC0 or use of the Work. diff --git a/README.md b/README.md new file mode 100644 index 0000000..4ebce99 --- /dev/null +++ b/README.md @@ -0,0 +1,2 @@ +# .profile + From 4aca9805ff87c58193f930225750260363381778 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Fri, 7 Feb 2025 10:57:26 -0500 Subject: [PATCH 16/23] Copy profile from Github --- README.md | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 4ebce99..0be34b7 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,17 @@ -# .profile +# Arf! I'm Tony Bark. ๐ŸฆŠ +I'm a self-taught indie developer focused on cross-platform games using Godot and desktop applications built with Tauri. I always aim for high maintainability with minimal technical debt. Earlier Tauri projects utilized Vue for the frontend, but starting with [Amtrak Status](https://github.com/tonytins/amtkstat), I've shifted to .NET Blazor. For all .NET-based programs, I target the latest LTS releases and strive to provide the bare minimum long-term support. + +I design my libraries and applicationsโ€”whether desktop or CLIโ€”to be functional from day one. They're crafted for my own use, but you can use them too, even if it's just for a simple need or experimentation. + +Before committing an initial release, I rigorously test everything on my own systems. However, being a solo developer, I can't guarantee perfect compatibility across other platforms. I also follow a .NET-style versioning scheme, with version numbers starting in the 100s, either in the minor or patch section, for every type of software. + +I'm not chasing perfection, just reliability. You can thank my very first public release, [Blue Rose](https://github.com/tonytins/BlueRoseClassic), for shaping that mindset. + +--- + +- ๐Ÿ› ๏ธ Most comfortable using `C#` and `Blazor` +- ๐Ÿ‘ Familiar with `Tauri` and `Rust` +- ๐Ÿ“š Currently learning `Zig`, `GDscript`, `C`[^1] + +[^1]: Indirectly through Zig. From 90d45e00053943363b8586885704f926e72121d7 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Fri, 7 Feb 2025 12:09:36 -0500 Subject: [PATCH 17/23] Rewrite README --- .gitignore | 68 +++++++++++++++++++++++++++++++++++------------------- README.md | 16 ++++--------- 2 files changed, 49 insertions(+), 35 deletions(-) diff --git a/.gitignore b/.gitignore index fdf5514..b7b32f9 100644 --- a/.gitignore +++ b/.gitignore @@ -1,25 +1,30 @@ -# ---> VisualStudioCode -.vscode/* -!.vscode/settings.json -!.vscode/tasks.json -!.vscode/launch.json -!.vscode/extensions.json -!.vscode/*.code-snippets +# Created by https://www.toptal.com/developers/gitignore/api/obsidian,visualstudiocode,macos,linux,windows +# Edit at https://www.toptal.com/developers/gitignore?templates=obsidian,visualstudiocode,macos,linux,windows -# Local History for Visual Studio Code -.history/ +### Linux ### +*~ -# Built Visual Studio Code Extensions -*.vsix +# temporary files which can be created if a process still has a handle open of a deleted file +.fuse_hidden* -# ---> macOS +# KDE directory preferences +.directory + +# Linux trash folder which might appear on any partition or disk +.Trash-* + +# .nfs files are created when an open file is removed but is still being accessed +.nfs* + +### macOS ### # General .DS_Store .AppleDouble .LSOverride # Icon must end with two \r -Icon +Icon + # Thumbnails ._* @@ -40,22 +45,34 @@ Network Trash Folder Temporary Items .apdisk -# ---> Linux -*~ +### macOS Patch ### +# iCloud generated files +*.icloud -# temporary files which can be created if a process still has a handle open of a deleted file -.fuse_hidden* +### Obsidian ### +# config dir +.obsidian/ -# KDE directory preferences -.directory +### VisualStudioCode ### +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +!.vscode/*.code-snippets -# Linux trash folder which might appear on any partition or disk -.Trash-* +# Local History for Visual Studio Code +.history/ -# .nfs files are created when an open file is removed but is still being accessed -.nfs* +# Built Visual Studio Code Extensions +*.vsix -# ---> Windows +### VisualStudioCode Patch ### +# Ignore all local history of files +.history +.ionide + +### Windows ### # Windows thumbnail cache files Thumbs.db Thumbs.db:encryptable @@ -81,3 +98,6 @@ $RECYCLE.BIN/ # Windows shortcuts *.lnk +# End of https://www.toptal.com/developers/gitignore/api/obsidian,visualstudiocode,macos,linux,windows + +.trash diff --git a/README.md b/README.md index 0be34b7..cf558d1 100644 --- a/README.md +++ b/README.md @@ -1,17 +1,11 @@ # Arf! I'm Tony Bark. ๐ŸฆŠ -I'm a self-taught indie developer focused on cross-platform games using Godot and desktop applications built with Tauri. I always aim for high maintainability with minimal technical debt. Earlier Tauri projects utilized Vue for the frontend, but starting with [Amtrak Status](https://github.com/tonytins/amtkstat), I've shifted to .NET Blazor. For all .NET-based programs, I target the latest LTS releases and strive to provide the bare minimum long-term support. +Welcome to BarkHub! This focuses on a mixture of documents and code compared to main my main [Github](https://github.com/tonytins), including a few mirrors as backups. -I design my libraries and applicationsโ€”whether desktop or CLIโ€”to be functional from day one. They're crafted for my own use, but you can use them too, even if it's just for a simple need or experimentation. +## Storytelling -Before committing an initial release, I rigorously test everything on my own systems. However, being a solo developer, I can't guarantee perfect compatibility across other platforms. I also follow a .NET-style versioning scheme, with version numbers starting in the 100s, either in the minor or patch section, for every type of software. +My primarily focus is world building and storytelling using Obsidian. A lot of this information are just rolling drafts until it is all finalized, either moved to the wiki or formally published. However, this stuff borders on ๐Ÿ”ž territory. -I'm not chasing perfection, just reliability. You can thank my very first public release, [Blue Rose](https://github.com/tonytins/BlueRoseClassic), for shaping that mindset. +## AI for Code Generation ---- - -- ๐Ÿ› ๏ธ Most comfortable using `C#` and `Blazor` -- ๐Ÿ‘ Familiar with `Tauri` and `Rust` -- ๐Ÿ“š Currently learning `Zig`, `GDscript`, `C`[^1] - -[^1]: Indirectly through Zig. +Secondarily, I've began to experiment with AI code generation. By asking it to create software implantation or complex algorithms that I wouldn't have known how to create otherwise. \ No newline at end of file From 6a0bdb2d01438ba0257b08470088996e04ea2423 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Fri, 21 Feb 2025 11:43:18 -0500 Subject: [PATCH 18/23] Rewrote and simplified profile --- README.md | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/README.md b/README.md index cf558d1..7f83151 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,3 @@ # Arf! I'm Tony Bark. ๐ŸฆŠ -Welcome to BarkHub! This focuses on a mixture of documents and code compared to main my main [Github](https://github.com/tonytins), including a few mirrors as backups. - -## Storytelling - -My primarily focus is world building and storytelling using Obsidian. A lot of this information are just rolling drafts until it is all finalized, either moved to the wiki or formally published. However, this stuff borders on ๐Ÿ”ž territory. - -## AI for Code Generation - -Secondarily, I've began to experiment with AI code generation. By asking it to create software implantation or complex algorithms that I wouldn't have known how to create otherwise. \ No newline at end of file +Welcome to **BarkHub**, my personal developer platform. This functions as both as a mirror of existing repositories, including from my own Github, as well stuff exclusive stuff to here. \ No newline at end of file From ecfa4c489aad28d631a49e6038992a1a19d8cc08 Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Fri, 21 Mar 2025 01:06:44 -0400 Subject: [PATCH 19/23] Rewrote README. --- README.md | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 0be34b7..73ce9c8 100644 --- a/README.md +++ b/README.md @@ -1,17 +1,15 @@ # Arf! I'm Tony Bark. ๐ŸฆŠ -I'm a self-taught indie developer focused on cross-platform games using Godot and desktop applications built with Tauri. I always aim for high maintainability with minimal technical debt. Earlier Tauri projects utilized Vue for the frontend, but starting with [Amtrak Status](https://github.com/tonytins/amtkstat), I've shifted to .NET Blazor. For all .NET-based programs, I target the latest LTS releases and strive to provide the bare minimum long-term support. +I'm a self-taught indie developer. While I'm not chasing perfection, I do aim for reliability and I've learned to [code like NASA](https://en.wikipedia.org/wiki/The_Power_of_10:_Rules_for_Developing_Safety-Critical_Code) over the years. My true passion is developing games, where I started with MonoGame before shifting towards RayLib and Godot. -I design my libraries and applicationsโ€”whether desktop or CLIโ€”to be functional from day one. They're crafted for my own use, but you can use them too, even if it's just for a simple need or experimentation. +When it comes to .NET, my go-to language, I stick with LTS (unless I need a newer API) and give my projects the same life cycle. You can thank a little accidental mishap with my first widely shared project, [Blue Rose](https://github.com/tonytins/BlueRoseClassic), for shaping that mindset. -Before committing an initial release, I rigorously test everything on my own systems. However, being a solo developer, I can't guarantee perfect compatibility across other platforms. I also follow a .NET-style versioning scheme, with version numbers starting in the 100s, either in the minor or patch section, for every type of software. - -I'm not chasing perfection, just reliability. You can thank my very first public release, [Blue Rose](https://github.com/tonytins/BlueRoseClassic), for shaping that mindset. +Being a solo developer, I sometimes use AI to generate certain algorithms that I genuinely wouldn't know where to begin. That being said, I treat these as templates and build upon it from there, such as [StaggerPost](https://github.com/tonytins/StaggerPost). --- - ๐Ÿ› ๏ธ Most comfortable using `C#` and `Blazor` - ๐Ÿ‘ Familiar with `Tauri` and `Rust` -- ๐Ÿ“š Currently learning `Zig`, `GDscript`, `C`[^1] +- ๐Ÿ“š Currently learning ``Raylib``, `Zig`, `GDscript`, `C`[^1] [^1]: Indirectly through Zig. From 26ea359ac956b9e7ce4c970e44fad484f5b87f3b Mon Sep 17 00:00:00 2001 From: Tony Bark Date: Fri, 21 Mar 2025 06:51:20 -0400 Subject: [PATCH 20/23] Minor clarification to the AI --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 73ce9c8..bc3cba5 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ I'm a self-taught indie developer. While I'm not chasing perfection, I do aim fo When it comes to .NET, my go-to language, I stick with LTS (unless I need a newer API) and give my projects the same life cycle. You can thank a little accidental mishap with my first widely shared project, [Blue Rose](https://github.com/tonytins/BlueRoseClassic), for shaping that mindset. -Being a solo developer, I sometimes use AI to generate certain algorithms that I genuinely wouldn't know where to begin. That being said, I treat these as templates and build upon it from there, such as [StaggerPost](https://github.com/tonytins/StaggerPost). +Being a solo developer, I sometimes use AI to generate certain algorithms or just when I need a basic template to build off of, such as [StaggerPost](https://github.com/tonytins/StaggerPost). Nothing extreme. --- From 4e3edc188719bb6023ab174c46f3b2d622461df3 Mon Sep 17 00:00:00 2001 From: Tony Bark <35226681+tonytins@users.noreply.github.com> Date: Sun, 10 Aug 2025 06:38:14 -0400 Subject: [PATCH 21/23] Simplified intro --- README.md | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index bc3cba5..bd4d00f 100644 --- a/README.md +++ b/README.md @@ -1,15 +1,9 @@ # Arf! I'm Tony Bark. ๐ŸฆŠ -I'm a self-taught indie developer. While I'm not chasing perfection, I do aim for reliability and I've learned to [code like NASA](https://en.wikipedia.org/wiki/The_Power_of_10:_Rules_for_Developing_Safety-Critical_Code) over the years. My true passion is developing games, where I started with MonoGame before shifting towards RayLib and Godot. - -When it comes to .NET, my go-to language, I stick with LTS (unless I need a newer API) and give my projects the same life cycle. You can thank a little accidental mishap with my first widely shared project, [Blue Rose](https://github.com/tonytins/BlueRoseClassic), for shaping that mindset. - -Being a solo developer, I sometimes use AI to generate certain algorithms or just when I need a basic template to build off of, such as [StaggerPost](https://github.com/tonytins/StaggerPost). Nothing extreme. +I'm a self-taught indie developer that likes to make games and desktop applications. I will always prioritize developing for frameworks that are both open source and cross-platform. That being said, I prefer to use [Tauri](https://v2.tauri.app/) over Electron when writing GUI apps. --- -- ๐Ÿ› ๏ธ Most comfortable using `C#` and `Blazor` -- ๐Ÿ‘ Familiar with `Tauri` and `Rust` -- ๐Ÿ“š Currently learning ``Raylib``, `Zig`, `GDscript`, `C`[^1] - -[^1]: Indirectly through Zig. +- ๐Ÿ› ๏ธ Most comfortable using `C#` and `Rust` +- ๐Ÿ‘ Familiar with `Javascript` and `GDscript` +- ๐Ÿ“š Currently learning `Zig` and `Swift` From 361f3443709c1fa2961a1a198f88887bda85dfbc Mon Sep 17 00:00:00 2001 From: Tony Bark <35226681+tonytins@users.noreply.github.com> Date: Fri, 23 Jan 2026 02:18:28 -0500 Subject: [PATCH 22/23] Simplified profile --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 7f83151..0721629 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,3 @@ # Arf! I'm Tony Bark. ๐ŸฆŠ -Welcome to **BarkHub**, my personal developer platform. This functions as both as a mirror of existing repositories, including from my own Github, as well stuff exclusive stuff to here. \ No newline at end of file +I like to draw, write, collect cards, listen to music, and program. \ No newline at end of file From 7bb6f9a9e9ec3b26daa2f0f461511e821b14fc59 Mon Sep 17 00:00:00 2001 From: Tony Bark <35226681+tonytins@users.noreply.github.com> Date: Tue, 28 Apr 2026 12:49:26 -0400 Subject: [PATCH 23/23] 2026 refresh --- .gitignore | 85 ++++-------------------------------------------------- README.md | 8 +---- 2 files changed, 7 insertions(+), 86 deletions(-) diff --git a/.gitignore b/.gitignore index 4f3ee79..b8a9a99 100644 --- a/.gitignore +++ b/.gitignore @@ -1,6 +1,5 @@ -# File created using '.gitignore Generator' for Visual Studio Code: https://bit.ly/vscode-gig -# Created by https://www.toptal.com/developers/gitignore/api/windows,visualstudiocode,macos,linux,backup -# Edit at https://www.toptal.com/developers/gitignore?templates=windows,visualstudiocode,macos,linux,backup +# Created by https://www.toptal.com/developers/gitignore/api/backup,visualstudiocode,obsidian +# Edit at https://www.toptal.com/developers/gitignore?templates=backup,visualstudiocode,obsidian ### Backup ### *.bak @@ -9,52 +8,9 @@ *.orig *.tmp -### Linux ### -*~ - -# temporary files which can be created if a process still has a handle open of a deleted file -.fuse_hidden* - -# KDE directory preferences -.directory - -# Linux trash folder which might appear on any partition or disk -.Trash-* - -# .nfs files are created when an open file is removed but is still being accessed -.nfs* - -### macOS ### -# General -.DS_Store -.AppleDouble -.LSOverride - -# Icon must end with two \r -Icon - -# Thumbnails -._* - -# Files that might appear in the root of a volume -.DocumentRevisions-V100 -.fseventsd -.Spotlight-V100 -.TemporaryItems -.Trashes -.VolumeIcon.icns -.com.apple.timemachine.donotpresent - -# Directories potentially created on remote AFP share -.AppleDB -.AppleDesktop -Network Trash Folder -Temporary Items -.apdisk - -### macOS Patch ### -# iCloud generated files -*.icloud +### Obsidian ### +# config dir +.obsidian/ ### VisualStudioCode ### .vscode/* @@ -75,33 +31,4 @@ Temporary Items .history .ionide -### Windows ### -# Windows thumbnail cache files -Thumbs.db -Thumbs.db:encryptable -ehthumbs.db -ehthumbs_vista.db - -# Dump file -*.stackdump - -# Folder config file -[Dd]esktop.ini - -# Recycle Bin used on file shares -$RECYCLE.BIN/ - -# Windows Installer files -*.cab -*.msi -*.msix -*.msm -*.msp - -# Windows shortcuts -*.lnk - -# End of https://www.toptal.com/developers/gitignore/api/windows,visualstudiocode,macos,linux,backup - -# Custom rules (everything added below won't be overriden by 'Generate .gitignore File' if you use 'Update' option) - +# End of https://www.toptal.com/developers/gitignore/api/backup,visualstudiocode,obsidian diff --git a/README.md b/README.md index bd4d00f..6c2f1ca 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,3 @@ # Arf! I'm Tony Bark. ๐ŸฆŠ -I'm a self-taught indie developer that likes to make games and desktop applications. I will always prioritize developing for frameworks that are both open source and cross-platform. That being said, I prefer to use [Tauri](https://v2.tauri.app/) over Electron when writing GUI apps. - ---- - -- ๐Ÿ› ๏ธ Most comfortable using `C#` and `Rust` -- ๐Ÿ‘ Familiar with `Javascript` and `GDscript` -- ๐Ÿ“š Currently learning `Zig` and `Swift` +I'm a self-taught indie developer that likes to make games and desktop applications in C#. My preferred game engine is [Godot Engine](https://godotengine.org/) and application framework is [Tauri](https://v2.tauri.app/). I occasionally write smaller Unix-style programs in Swift or Rust.