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https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-26 13:34:42 -04:00
Created DrawingAlgos.gd and moved a lot of drawing code there
Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read.
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a5e10631cd
commit
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8 changed files with 484 additions and 456 deletions
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@ -375,7 +375,7 @@ func blend_layers(image: Image, canvas: Canvas, origin: Vector2 = Vector2(0, 0))
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var pixel_color := layer_image.get_pixel(xx, yy)
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var alpha : float = pixel_color.a * layer[2]
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layer_image.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
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canvas.blend_rect(image, layer_image, Rect2(canvas.position, canvas.size), origin)
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DrawingAlgos.blend_rect(image, layer_image, Rect2(canvas.position, canvas.size), origin)
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layer_i += 1
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image.unlock()
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@ -35,9 +35,9 @@ func _on_Cancel_pressed() -> void:
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func _on_Apply_pressed() -> void:
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Global.canvas.handle_undo("Draw")
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Global.canvas.adjust_hsv(current_layer,0,hue_slider.value)
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Global.canvas.adjust_hsv(current_layer,1,sat_slider.value)
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Global.canvas.adjust_hsv(current_layer,2,val_slider.value)
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DrawingAlgos.adjust_hsv(current_layer,0,hue_slider.value)
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DrawingAlgos.adjust_hsv(current_layer,1,sat_slider.value)
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DrawingAlgos.adjust_hsv(current_layer,2,val_slider.value)
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Global.canvas.update_texture(Global.current_layer)
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Global.canvas.handle_redo("Draw")
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reset()
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@ -57,9 +57,9 @@ func reset() -> void:
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func update_preview() -> void:
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preview_image.copy_from(current_layer)
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Global.canvas.adjust_hsv(preview_image,0,hue_slider.value)
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Global.canvas.adjust_hsv(preview_image,1,sat_slider.value)
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Global.canvas.adjust_hsv(preview_image,2,val_slider.value)
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DrawingAlgos.adjust_hsv(preview_image,0,hue_slider.value)
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DrawingAlgos.adjust_hsv(preview_image,1,sat_slider.value)
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DrawingAlgos.adjust_hsv(preview_image,2,val_slider.value)
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preview_texture.create_from_image(preview_image, 0)
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preview.texture = preview_texture
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@ -32,11 +32,11 @@ func _on_RotateImage_confirmed() -> void:
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Global.canvas.handle_undo("Draw")
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match $VBoxContainer/HBoxContainer2/OptionButton.text:
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"Rotxel":
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Global.rotxel(layer,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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DrawingAlgos.rotxel(layer,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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"Nearest neighbour":
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Global.nn_rotate(layer,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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DrawingAlgos.nn_rotate(layer,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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"Upscale, Rotate and Downscale":
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Global.fake_rotsprite(layer,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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DrawingAlgos.fake_rotsprite(layer,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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Global.canvas.handle_redo("Draw")
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$VBoxContainer/HBoxContainer/HSlider.value = 0
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@ -45,11 +45,11 @@ func rotate() -> void:
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sprite.copy_from(aux_img)
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match $VBoxContainer/HBoxContainer2/OptionButton.text:
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"Rotxel":
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Global.rotxel(sprite,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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DrawingAlgos.rotxel(sprite,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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"Nearest neighbour":
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Global.nn_rotate(sprite,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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DrawingAlgos.nn_rotate(sprite,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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"Upscale, Rotate and Downscale":
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Global.fake_rotsprite(sprite,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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DrawingAlgos.fake_rotsprite(sprite,$VBoxContainer/HBoxContainer/HSlider.value*PI/180)
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texture.create_from_image(sprite, 0)
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