Created DrawingAlgos.gd and moved a lot of drawing code there

Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read.
This commit is contained in:
OverloadedOrama 2020-05-29 03:16:44 +03:00
parent a5e10631cd
commit 00a0ab882a
8 changed files with 484 additions and 456 deletions

View file

@ -447,7 +447,7 @@ func _on_MergeDownLayer_pressed() -> void:
var new_layer := Image.new()
new_layer.copy_from(c.layers[Global.current_layer - 1][0])
new_layer.lock()
c.blend_rect(new_layer, selected_layer, Rect2(c.position, c.size), Vector2.ZERO)
DrawingAlgos.blend_rect(new_layer, selected_layer, Rect2(c.position, c.size), Vector2.ZERO)
new_layers_canvas.remove(Global.current_layer)
if !selected_layer.is_invisible() and Global.layers[Global.current_layer - 1][5].size() > 1 and (c in Global.layers[Global.current_layer - 1][5]):
new_layers[Global.current_layer - 1][5].erase(c)