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Opening and saving .pxo file should now work
This should be all of the functionality restored. This commit makes the branch stable, in theory.
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3 changed files with 40 additions and 23 deletions
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@ -375,7 +375,6 @@ func _ready() -> void:
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# Store [Layer name, Layer visibility boolean, Frame container]
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layers.append([tr("Layer") + " 0", true, HBoxContainer.new()])
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frames_container.add_child(layers[0][2])
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# Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
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func find_node_by_name(root, node_name) -> Node:
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