Opening and saving .pxo file should now work

This should be all of the functionality restored. This commit makes the branch stable, in theory.
This commit is contained in:
OverloadedOrama 2020-03-07 02:58:52 +02:00
parent baa8cfbf63
commit 0619d0e1ad
3 changed files with 40 additions and 23 deletions

View file

@ -375,7 +375,6 @@ func _ready() -> void:
# Store [Layer name, Layer visibility boolean, Frame container]
layers.append([tr("Layer") + " 0", true, HBoxContainer.new()])
frames_container.add_child(layers[0][2])
# Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
func find_node_by_name(root, node_name) -> Node: