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https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 21:14:42 -04:00
Frame tags now work with UndoRedo
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parent
cb1b741b05
commit
06d19c8e48
3 changed files with 37 additions and 13 deletions
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@ -66,18 +66,18 @@ func _on_DeleteFrame_pressed(frame := -1) -> void:
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if current_frame > 0 && current_frame == new_canvases.size(): # If it's the last frame
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current_frame -= 1
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var new_animation_tags := Global.animation_tags.duplicate(true)
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# Loop through the tags to see if the frame is in one
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for tag in Global.animation_tags:
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for tag in new_animation_tags:
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if frame + 1 >= tag[2] && frame + 1 <= tag[3]:
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if tag[3] == tag[2]: # If we're deleting the only frame in the tag
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Global.animation_tags.erase(tag)
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new_animation_tags.erase(tag)
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else:
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tag[3] -= 1
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elif frame + 1 < tag[2]:
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tag[2] -= 1
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tag[3] -= 1
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Global.animation_tags = Global.animation_tags # To execute animation_tags_changed()
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Global.undos += 1
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Global.undo_redo.create_action("Remove Frame")
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@ -85,15 +85,18 @@ func _on_DeleteFrame_pressed(frame := -1) -> void:
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Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
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Global.undo_redo.add_do_property(Global, "canvas", new_canvases[current_frame])
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Global.undo_redo.add_do_property(Global, "current_frame", current_frame)
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Global.undo_redo.add_do_property(Global, "animation_tags", new_animation_tags)
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for i in range(frame, new_canvases.size()):
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var c : Canvas = new_canvases[i]
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Global.undo_redo.add_do_property(c, "frame", i)
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Global.undo_redo.add_undo_property(c, "frame", c.frame)
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Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
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Global.undo_redo.add_undo_property(Global, "canvas", canvas)
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Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame)
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Global.undo_redo.add_undo_property(Global, "animation_tags", Global.animation_tags)
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Global.undo_redo.add_do_method(Global, "redo", [canvas])
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Global.undo_redo.add_undo_method(Global, "undo", [canvas])
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@ -120,11 +123,11 @@ func _on_CopyFrame_pressed(frame := -1) -> void:
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tex.create_from_image(sprite, 0)
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new_canvas.layers.append([sprite, tex, layer[2]])
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var new_animation_tags := Global.animation_tags.duplicate(true)
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# Loop through the tags to see if the frame is in one
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for tag in Global.animation_tags:
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for tag in new_animation_tags:
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if frame + 1 >= tag[2] && frame + 1 <= tag[3]:
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tag[3] += 1
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Global.animation_tags = Global.animation_tags # To execute animation_tags_changed()
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Global.undos += 1
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Global.undo_redo.create_action("Add Frame")
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@ -134,6 +137,7 @@ func _on_CopyFrame_pressed(frame := -1) -> void:
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Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
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Global.undo_redo.add_do_property(Global, "canvas", new_canvas)
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Global.undo_redo.add_do_property(Global, "current_frame", frame + 1)
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Global.undo_redo.add_do_property(Global, "animation_tags", new_animation_tags)
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for i in range(Global.layers.size()):
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for child in Global.layers[i][3].get_children():
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Global.undo_redo.add_do_property(child, "pressed", false)
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@ -150,6 +154,7 @@ func _on_CopyFrame_pressed(frame := -1) -> void:
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Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
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Global.undo_redo.add_undo_property(Global, "canvas", Global.canvas)
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Global.undo_redo.add_undo_property(Global, "current_frame", frame)
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Global.undo_redo.add_undo_property(Global, "animation_tags", Global.animation_tags)
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Global.undo_redo.commit_action()
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