Added timeline button events to the input map & some dark theme changes

You currently cannot change the bindings of the timeline buttons, but now that they are in the input map, it should prevent the shortcuts from being bound elsewhere.
This commit is contained in:
OverloadedOrama 2020-05-01 18:40:16 +03:00
parent 460f86ff8e
commit 0ad8cc64cc
6 changed files with 66 additions and 10 deletions

View file

@ -325,6 +325,36 @@ switch_colors={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
]
}
go_to_first_frame={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null)
]
}
go_to_last_frame={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null)
]
}
go_to_previous_frame={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
go_to_next_frame={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
play_backwards={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777247,"unicode":0,"echo":false,"script":null)
]
}
play_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777248,"unicode":0,"echo":false,"script":null)
]
}
[locale]