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Split theme related code from PreferencesDialog into HandleThemes.gd
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379b574257
commit
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3 changed files with 137 additions and 131 deletions
130
src/Preferences/HandleThemes.gd
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130
src/Preferences/HandleThemes.gd
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extends Node
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func _ready() -> void:
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for child in get_children():
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if child is Button:
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child.connect("pressed", self, "_on_Theme_pressed", [child])
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if Global.config_cache.has_section_key("preferences", "theme"):
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var theme_id = Global.config_cache.get_value("preferences", "theme")
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change_theme(theme_id)
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get_child(theme_id).pressed = true
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else:
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change_theme(0)
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get_child(0).pressed = true
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func _on_Theme_pressed(button : Button) -> void:
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var index := 0
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var i := 0
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for child in get_children():
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if child is Button:
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if child == button:
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button.pressed = true
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index = i
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else:
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child.pressed = false
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i += 1
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change_theme(index)
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Global.config_cache.set_value("preferences", "theme", index)
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Global.config_cache.save("user://cache.ini")
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func change_theme(ID : int) -> void:
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var font = Global.control.theme.default_font
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var main_theme : Theme
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var top_menu_style
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var ruler_style
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if ID == 0: # Dark Theme
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Global.theme_type = "Dark"
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main_theme = preload("res://assets/themes/dark/theme.tres")
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top_menu_style = preload("res://assets/themes/dark/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/dark/ruler_style.tres")
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elif ID == 1: # Gray Theme
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Global.theme_type = "Dark"
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main_theme = preload("res://assets/themes/gray/theme.tres")
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top_menu_style = preload("res://assets/themes/gray/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/dark/ruler_style.tres")
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elif ID == 2: # Godot's Theme
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Global.theme_type = "Blue"
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main_theme = preload("res://assets/themes/blue/theme.tres")
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top_menu_style = preload("res://assets/themes/blue/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/blue/ruler_style.tres")
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elif ID == 3: # Caramel Theme
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Global.theme_type = "Caramel"
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main_theme = preload("res://assets/themes/caramel/theme.tres")
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top_menu_style = preload("res://assets/themes/caramel/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/caramel/ruler_style.tres")
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elif ID == 4: # Light Theme
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Global.theme_type = "Light"
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main_theme = preload("res://assets/themes/light/theme.tres")
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top_menu_style = preload("res://assets/themes/light/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/light/ruler_style.tres")
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Global.control.theme = main_theme
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Global.control.theme.default_font = font
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var default_clear_color : Color = main_theme.get_stylebox("panel", "PanelContainer").bg_color
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VisualServer.set_default_clear_color(Color(default_clear_color))
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(Global.animation_timeline.get_stylebox("panel", "Panel") as StyleBoxFlat).bg_color = main_theme.get_stylebox("panel", "Panel").bg_color
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var layer_button_panel_container : PanelContainer = Global.find_node_by_name(Global.animation_timeline, "LayerButtonPanelContainer")
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(layer_button_panel_container.get_stylebox("panel", "PanelContainer") as StyleBoxFlat).bg_color = default_clear_color
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Global.top_menu_container.add_stylebox_override("panel", top_menu_style)
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Global.horizontal_ruler.add_stylebox_override("normal", ruler_style)
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Global.horizontal_ruler.add_stylebox_override("pressed", ruler_style)
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Global.horizontal_ruler.add_stylebox_override("hover", ruler_style)
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Global.horizontal_ruler.add_stylebox_override("focus", ruler_style)
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Global.vertical_ruler.add_stylebox_override("normal", ruler_style)
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Global.vertical_ruler.add_stylebox_override("pressed", ruler_style)
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Global.vertical_ruler.add_stylebox_override("hover", ruler_style)
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Global.vertical_ruler.add_stylebox_override("focus", ruler_style)
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var fake_vsplit_grabber : TextureRect = Global.find_node_by_name(Global.animation_timeline, "FakeVSplitContainerGrabber")
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if Global.theme_type == "Dark" or Global.theme_type == "Blue":
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fake_vsplit_grabber.texture = preload("res://assets/themes/dark/icons/vsplit.png")
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else:
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fake_vsplit_grabber.texture = preload("res://assets/themes/light/icons/vsplit.png")
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for button in get_tree().get_nodes_in_group("UIButtons"):
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if button is TextureButton:
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var last_backslash = button.texture_normal.resource_path.get_base_dir().find_last("/")
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var button_category = button.texture_normal.resource_path.get_base_dir().right(last_backslash + 1)
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var normal_file_name = button.texture_normal.resource_path.get_file()
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var theme_type := Global.theme_type
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if theme_type == "Blue":
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theme_type = "Dark"
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button.texture_normal = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, normal_file_name])
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if button.texture_pressed:
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var pressed_file_name = button.texture_pressed.resource_path.get_file()
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button.texture_pressed = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, pressed_file_name])
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if button.texture_hover:
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var hover_file_name = button.texture_hover.resource_path.get_file()
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button.texture_hover = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, hover_file_name])
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if button.texture_disabled:
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var disabled_file_name = button.texture_disabled.resource_path.get_file()
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button.texture_disabled = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, disabled_file_name])
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elif button is Button:
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var texture : TextureRect
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for child in button.get_children():
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if child is TextureRect:
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texture = child
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break
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if texture:
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var last_backslash = texture.texture.resource_path.get_base_dir().find_last("/")
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var button_category = texture.texture.resource_path.get_base_dir().right(last_backslash + 1)
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var normal_file_name = texture.texture.resource_path.get_file()
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var theme_type := Global.theme_type
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if theme_type == "Caramel" or (theme_type == "Blue" and button_category != "tools"):
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theme_type = "Dark"
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texture.texture = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, normal_file_name])
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# Make sure the frame text gets updated
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Global.current_frame = Global.current_frame
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Global.preferences_dialog.get_node("Popups/ShortcutSelector").theme = main_theme
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