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Remove custom brushes with the middle mouse button
And made the "X" button on the custom brushes a little smaller. Partially addresses #132
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6 changed files with 25 additions and 12 deletions
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@ -45,13 +45,14 @@ _global_script_class_icons={
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[application]
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config/name="Pixelorama"
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config/description="A free & open-source 2D sprite editor"
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run/main_scene="res://Main.tscn"
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run/low_processor_mode=true
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boot_splash/image="res://splash.png"
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boot_splash/bg_color=Color( 0.145098, 0.145098, 0.164706, 1 )
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config/icon="res://icon.png"
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config/description="A free & open-source 2D sprite editor"
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config/Version="v0.6.1"
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config/windows_native_icon="res://icon.ico"
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config/Version="v0.6.2"
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[autoload]
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@ -103,7 +104,7 @@ zoom_out={
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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camera_drag={
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middle_mouse={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":3,"pressed":false,"doubleclick":false,"script":null)
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]
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