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Moved tile mode drawing logic from Canvas to a new script
I mostly did it so I could move tile mode logic into a new node, so I could have control over the drawing order. TileMode.gd also always draws 8 blank rectangles, which are being drawn on top of the grid, in order to hide it if it gets out of boundaries. We are now very close to implementing an isometric grid, #305. This shouldn't have much of a performance impact, but some more testing is most likely needed.
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6 changed files with 45 additions and 18 deletions
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@ -62,11 +62,11 @@ func change_theme(ID : int) -> void:
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Global.control.theme = main_theme
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Global.control.theme.default_font = font
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var default_clear_color : Color = main_theme.get_stylebox("panel", "PanelContainer").bg_color
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VisualServer.set_default_clear_color(Color(default_clear_color))
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Global.default_clear_color = main_theme.get_stylebox("panel", "PanelContainer").bg_color
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VisualServer.set_default_clear_color(Color(Global.default_clear_color))
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(Global.animation_timeline.get_stylebox("panel", "Panel") as StyleBoxFlat).bg_color = main_theme.get_stylebox("panel", "Panel").bg_color
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var layer_button_panel_container : PanelContainer = Global.find_node_by_name(Global.animation_timeline, "LayerButtonPanelContainer")
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(layer_button_panel_container.get_stylebox("panel", "PanelContainer") as StyleBoxFlat).bg_color = default_clear_color
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(layer_button_panel_container.get_stylebox("panel", "PanelContainer") as StyleBoxFlat).bg_color = Global.default_clear_color
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var top_menu_style = main_theme.get_stylebox("TopMenu", "Panel")
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var ruler_style = main_theme.get_stylebox("Ruler", "Button")
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