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https://github.com/tonytins/CozyPixelStudio.git
synced 2025-05-06 00:54:50 -04:00
Set up xdg thing, now for the loader modification nyaa ^.^
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parent
89c125a4a9
commit
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3 changed files with 77 additions and 2 deletions
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@ -7,6 +7,7 @@ enum Brush_Types {PIXEL, CIRCLE, FILLED_CIRCLE, FILE, RANDOM_FILE, CUSTOM}
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var root_directory := "."
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var root_directory := "."
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var window_title := "" setget title_changed # Why doesn't Godot have get_window_title()?
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var window_title := "" setget title_changed # Why doesn't Godot have get_window_title()?
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var config_cache := ConfigFile.new()
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var config_cache := ConfigFile.new()
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var directory_module := preload("res://Scripts/XDGDataPaths.gd")
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# warning-ignore:unused_class_variable
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# warning-ignore:unused_class_variable
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var loaded_locales : Array
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var loaded_locales : Array
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@ -2,6 +2,7 @@ extends GridContainer
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const palette_button = preload("res://Prefabs/PaletteButton.tscn")
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const palette_button = preload("res://Prefabs/PaletteButton.tscn")
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var palettes_path := "Palettes"
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var palettes_path := "Palettes"
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var current_palette = "Default"
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var current_palette = "Default"
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var from_palette : Palette
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var from_palette : Palette
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@ -154,9 +155,16 @@ func on_color_select(index : int) -> void:
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Global.update_right_custom_brush()
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Global.update_right_custom_brush()
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func _load_palettes() -> void:
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func _load_palettes() -> void:
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# These are the paths for looking for palettes.
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# The user path for palettes.
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# this directory is created if it does not exist.
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var user_palette_directory := Global.directory_module.get_palette_write_path()
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palettes_path = Global.root_directory.plus_file("Palettes")
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palettes_path = Global.root_directory.plus_file("Palettes")
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var dir := Directory.new()
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var dir := Directory.new()
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dir.open(Global.root_directory)
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dir.open(Global.root_directory)
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if not dir.dir_exists(palettes_path):
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if not dir.dir_exists(palettes_path):
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dir.make_dir(palettes_path)
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dir.make_dir(palettes_path)
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@ -194,6 +202,7 @@ func get_palette_files(path : String) -> Array:
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func save_palette(palette_name : String, filename : String) -> void:
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func save_palette(palette_name : String, filename : String) -> void:
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var palette = Global.palettes[palette_name]
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var palette = Global.palettes[palette_name]
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var palettes_write_path:= Global.directory_module.get_palette_write_path()
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palette.save_to_file(palettes_path.plus_file(filename))
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palette.save_to_file(palettes_path.plus_file(filename))
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@ -9,6 +9,9 @@ const default_xdg_data_dirs := ["/usr/local/share", "/usr/share"]
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const config_subdir_name := "pixelorama"
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const config_subdir_name := "pixelorama"
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const palettes_data_subdirectory := "Palettes"
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const brushes_data_subdirectory := "Brushes"
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# Declare member variables here. Examples:
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# Declare member variables here. Examples:
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# var a = 2
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# var a = 2
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# var b = "text"
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# var b = "text"
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@ -17,8 +20,70 @@ const config_subdir_name := "pixelorama"
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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if OS.has_feature("X11"):
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if OS.has_feature("X11"):
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xdg_data_home = OS.get_environment("HOME").plus_file(default_xdg_data_home_rel)
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var home := OS.get_environment("HOME")
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xdg_data_home = home.plus_file(
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default_xdg_data_home_rel
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).plus_file(
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config_subdir_name
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)
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# Create defaults
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xdg_data_dirs = []
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for default_loc in default_xdg_data_dirs:
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xdg_data_dirs.append(
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default_loc.plus_file(config_subdir_name)
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)
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# Now check the XDG environment variables and if
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# present, replace the defaults with them!
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# See: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
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# Checks the xdg data home var
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if OS.has_environment("XDG_DATA_HOME"):
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xdg_data_home = OS.get_environment("XDG_DATA_HOME").plus_file(config_subdir_name)
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# Checks the list of files var, and processes them.
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if OS.has_environment("XDG_DATA_DIRS"):
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var raw_env_var := OS.get_environment("XDG_DATA_DIRS")
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# includes empties.
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var unappended_subdirs := raw_env_var.split(":", true)
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xdg_data_dirs = []
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for unapp_subdir in unappended_subdirs:
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xdg_data_dirs.append(unapp_subdir.plus_file(config_subdir_name))
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else:
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xdg_data_home = Global.root_directory
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xdg_data_dirs = []
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func append_file_to_all(basepaths: Array, subpath: String) -> Array:
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var res := []
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for _path in basepaths:
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res.append(_path.plus_file(subpath))
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return res
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# Get search paths in order of priority
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func get_search_paths_in_order() -> Array:
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return [xdg_data_home] + xdg_data_dirs
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# Gets the paths, in order of search priority, for palettes.
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func get_palette_search_path_in_order() -> Array:
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var base_paths := get_search_paths_in_order()
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return append_file_to_all(base_paths, palettes_data_subdirectory)
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# Gets the paths, in order of search priority, for brushes.
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func get_brushes_search_path_in_order() -> Array:
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var base_paths := get_search_paths_in_order()
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return append_file_to_all(base_paths, brushes_data_subdirectory)
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# Get the path that we are ok to be writing palettes to:
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func get_palette_write_path() -> String:
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return xdg_data_home.plus_file(palettes_data_subdirectory)
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# Get the path that we are ok to be writing brushes to:
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func get_brushes_write_path() -> String:
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return xdg_data_home.plus_file(brushes_data_subdirectory)
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