Made XDGDataPaths extend Reference

This could clear the "ObjectDB Instances still exist!" and "Resources Still in use at Exit!" errors when you exit Pixelorama.
This commit is contained in:
OverloadedOrama 2020-05-12 04:01:04 +03:00
parent 7361e01b1d
commit 1740c11513
2 changed files with 2 additions and 2 deletions

View file

@ -8,7 +8,7 @@ var root_directory := "."
var window_title := "" setget title_changed # Why doesn't Godot have get_window_title()?
var config_cache := ConfigFile.new()
var XDGDataPaths = preload("res://src/XDGDataPaths.gd")
var directory_module : Node
var directory_module : Reference
# Stuff for arrowkey-based canvas movements nyaa ^.^
const low_speed_move_rate := 150.0

View file

@ -1,4 +1,4 @@
extends Node
extends Reference
# These are *with* the config subdirectory name
var xdg_data_home : String