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Finalized Lighten/Darken tool
Lighten/Darken tool now works only once per pixel per mouse press, and it can get mirrored too. Spoiler alert, next commit should be the release of v0.4.
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4 changed files with 35 additions and 35 deletions
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@ -61,11 +61,9 @@ func _process(delta) -> void:
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if is_dragging:
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if (Global.current_left_tool == "RectSelect" && Input.is_action_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_pressed("right_mouse")):
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#Drag
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#if orig_x + mouse_pos_floored.x >= Global.canvas.location.x && diff_x + mouse_pos_floored.x <= Global.canvas.size.x:
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start_pos.x = orig_x + mouse_pos_floored.x
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end_pos.x = diff_x + mouse_pos_floored.x
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#if orig_y + mouse_pos_floored.y >= Global.canvas.location.y && diff_y + mouse_pos_floored.y <= Global.canvas.size.y:
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start_pos.y = orig_y + mouse_pos_floored.y
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end_pos.y = diff_y + mouse_pos_floored.y
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polygon[0] = start_pos
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