mirror of
https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-26 16:54:43 -04:00
Asset renaming (#225)
* Renamed the Asset folder and subfolders to lowercase * Fixed font loading issue Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
This commit is contained in:
parent
a056a87492
commit
1ad1ecb960
429 changed files with 2490 additions and 2443 deletions
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@ -181,9 +181,9 @@ func _on_OnionSkinning_pressed() -> void:
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theme_type = "Dark"
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var texture_button : TextureRect = Global.onion_skinning_button.get_child(0)
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if Global.onion_skinning:
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texture_button.texture = load("res://Assets/Graphics/%s_themes/timeline/onion_skinning.png" % theme_type.to_lower())
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texture_button.texture = load("res://assets/graphics/%s_themes/timeline/onion_skinning.png" % theme_type.to_lower())
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else:
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texture_button.texture = load("res://Assets/Graphics/%s_themes/timeline/onion_skinning_off.png" % theme_type.to_lower())
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texture_button.texture = load("res://assets/graphics/%s_themes/timeline/onion_skinning_off.png" % theme_type.to_lower())
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func _on_OnionSkinningSettings_pressed() -> void:
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@ -198,15 +198,15 @@ func _on_LoopAnim_pressed() -> void:
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match animation_loop:
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0: # Make it loop
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animation_loop = 1
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texture_button.texture = load("res://Assets/Graphics/%s_themes/timeline/loop.png" % theme_type.to_lower())
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texture_button.texture = load("res://assets/graphics/%s_themes/timeline/loop.png" % theme_type.to_lower())
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Global.loop_animation_button.hint_tooltip = "Cycle loop"
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1: # Make it ping-pong
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animation_loop = 2
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texture_button.texture = load("res://Assets/Graphics/%s_themes/timeline/loop_pingpong.png" % theme_type.to_lower())
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texture_button.texture = load("res://assets/graphics/%s_themes/timeline/loop_pingpong.png" % theme_type.to_lower())
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Global.loop_animation_button.hint_tooltip = "Ping-pong loop"
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2: # Make it stop
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animation_loop = 0
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texture_button.texture = load("res://Assets/Graphics/%s_themes/timeline/loop_none.png" % theme_type.to_lower())
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texture_button.texture = load("res://assets/graphics/%s_themes/timeline/loop_none.png" % theme_type.to_lower())
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Global.loop_animation_button.hint_tooltip = "No loop"
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@ -215,9 +215,9 @@ func _on_PlayForward_toggled(button_pressed : bool) -> void:
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if theme_type == "Gold":
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theme_type = "Dark"
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if button_pressed:
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Global.play_forward.get_child(0).texture = load("res://Assets/Graphics/%s_themes/timeline/pause.png" % theme_type.to_lower())
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Global.play_forward.get_child(0).texture = load("res://assets/graphics/%s_themes/timeline/pause.png" % theme_type.to_lower())
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else:
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Global.play_forward.get_child(0).texture = load("res://Assets/Graphics/%s_themes/timeline/play.png" % theme_type.to_lower())
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Global.play_forward.get_child(0).texture = load("res://assets/graphics/%s_themes/timeline/play.png" % theme_type.to_lower())
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play_animation(button_pressed, true)
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@ -227,9 +227,9 @@ func _on_PlayBackwards_toggled(button_pressed : bool) -> void:
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if theme_type == "Gold":
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theme_type = "Dark"
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if button_pressed:
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Global.play_backwards.get_child(0).texture = load("res://Assets/Graphics/%s_themes/timeline/pause.png" % theme_type.to_lower())
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Global.play_backwards.get_child(0).texture = load("res://assets/graphics/%s_themes/timeline/pause.png" % theme_type.to_lower())
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else:
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Global.play_backwards.get_child(0).texture = load("res://Assets/Graphics/%s_themes/timeline/play_backwards.png" % theme_type.to_lower())
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Global.play_backwards.get_child(0).texture = load("res://assets/graphics/%s_themes/timeline/play_backwards.png" % theme_type.to_lower())
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play_animation(button_pressed, false)
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@ -274,12 +274,12 @@ func play_animation(play : bool, forward_dir : bool) -> void:
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if forward_dir:
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Global.play_backwards.disconnect("toggled", self, "_on_PlayBackwards_toggled")
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Global.play_backwards.pressed = false
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Global.play_backwards.get_child(0).texture = load("res://Assets/Graphics/%s_themes/timeline/play_backwards.png" % theme_type.to_lower())
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Global.play_backwards.get_child(0).texture = load("res://assets/graphics/%s_themes/timeline/play_backwards.png" % theme_type.to_lower())
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Global.play_backwards.connect("toggled", self, "_on_PlayBackwards_toggled")
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else:
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Global.play_forward.disconnect("toggled", self, "_on_PlayForward_toggled")
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Global.play_forward.pressed = false
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Global.play_forward.get_child(0).texture = load("res://Assets/Graphics/%s_themes/timeline/play.png" % theme_type.to_lower())
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Global.play_forward.get_child(0).texture = load("res://assets/graphics/%s_themes/timeline/play.png" % theme_type.to_lower())
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Global.play_forward.connect("toggled", self, "_on_PlayForward_toggled")
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if Global.canvases.size() == 1:
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if forward_dir:
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@ -1,28 +1,30 @@
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[gd_scene load_steps=41 format=2]
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[ext_resource path="res://src/UI/Timeline/AnimationTimeline.gd" type="Script" id=1]
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[ext_resource path="res://Assets/Graphics/dark_themes/layers/new_layer.png" type="Texture" id=2]
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[ext_resource path="res://Assets/Graphics/dark_themes/layers/delete_layer_disabled.png" type="Texture" id=3]
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[ext_resource path="res://Assets/Graphics/dark_themes/layers/move_up_disabled.png" type="Texture" id=4]
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[ext_resource path="res://Assets/Graphics/dark_themes/layers/move_down_disabled.png" type="Texture" id=5]
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[ext_resource path="res://Assets/Graphics/dark_themes/layers/merge_down_disabled.png" type="Texture" id=6]
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[ext_resource path="res://Assets/Graphics/dark_themes/layers/clone_layer.png" type="Texture" id=7]
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[ext_resource path="res://assets/graphics/dark_themes/layers/new_layer.png" type="Texture" id=2]
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[ext_resource path="res://assets/graphics/dark_themes/layers/delete_layer_disabled.png" type="Texture" id=3]
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[ext_resource path="res://assets/graphics/dark_themes/layers/move_up_disabled.png" type="Texture" id=4]
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[ext_resource path="res://assets/graphics/dark_themes/layers/move_down_disabled.png" type="Texture" id=5]
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[ext_resource path="res://assets/graphics/dark_themes/layers/merge_down_disabled.png" type="Texture" id=6]
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[ext_resource path="res://assets/graphics/dark_themes/layers/clone_layer.png" type="Texture" id=7]
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[ext_resource path="res://src/UI/Timeline/LayerButton.tscn" type="PackedScene" id=18]
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[ext_resource path="res://Assets/Graphics/dark_themes/timeline/new_frame.png" type="Texture" id=19]
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[ext_resource path="res://Assets/Graphics/dark_themes/timeline/remove_frame.png" type="Texture" id=20]
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[ext_resource path="res://Assets/Graphics/dark_themes/timeline/go_to_first_frame.png" type="Texture" id=21]
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[ext_resource path="res://Assets/Graphics/dark_themes/timeline/play.png" type="Texture" id=22]
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[ext_resource path="res://Assets/Graphics/dark_themes/timeline/previous_frame.png" type="Texture" id=23]
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[ext_resource path="res://Assets/Graphics/dark_themes/timeline/play_backwards.png" type="Texture" id=24]
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[ext_resource path="res://Assets/Graphics/dark_themes/timeline/go_to_last_frame.png" type="Texture" id=25]
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[ext_resource path="res://Assets/Graphics/dark_themes/timeline/next_frame.png" type="Texture" id=26]
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[ext_resource path="res://Assets/Graphics/dark_themes/timeline/copy_frame.png" type="Texture" id=27]
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[ext_resource path="res://Assets/Graphics/dark_themes/timeline/tag.png" type="Texture" id=28]
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[ext_resource path="res://Assets/Graphics/dark_themes/timeline/onion_skinning_off.png" type="Texture" id=29]
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[ext_resource path="res://Assets/Graphics/dark_themes/timeline/expandable.png" type="Texture" id=30]
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[ext_resource path="res://Assets/Graphics/dark_themes/timeline/loop.png" type="Texture" id=31]
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[ext_resource path="res://assets/graphics/dark_themes/timeline/new_frame.png" type="Texture" id=19]
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[ext_resource path="res://assets/graphics/dark_themes/timeline/remove_frame.png" type="Texture" id=20]
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[ext_resource path="res://assets/graphics/dark_themes/timeline/go_to_first_frame.png" type="Texture" id=21]
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[ext_resource path="res://assets/graphics/dark_themes/timeline/play.png" type="Texture" id=22]
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[ext_resource path="res://assets/graphics/dark_themes/timeline/previous_frame.png" type="Texture" id=23]
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[ext_resource path="res://assets/graphics/dark_themes/timeline/play_backwards.png" type="Texture" id=24]
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[ext_resource path="res://assets/graphics/dark_themes/timeline/go_to_last_frame.png" type="Texture" id=25]
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[ext_resource path="res://assets/graphics/dark_themes/timeline/next_frame.png" type="Texture" id=26]
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[ext_resource path="res://assets/graphics/dark_themes/timeline/copy_frame.png" type="Texture" id=27]
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[ext_resource path="res://assets/graphics/dark_themes/timeline/tag.png" type="Texture" id=28]
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[ext_resource path="res://assets/graphics/dark_themes/timeline/onion_skinning_off.png" type="Texture" id=29]
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[ext_resource path="res://assets/graphics/dark_themes/timeline/expandable.png" type="Texture" id=30]
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[ext_resource path="res://assets/graphics/dark_themes/timeline/loop.png" type="Texture" id=31]
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[ext_resource path="res://src/UI/Dialogs/FrameTagDialog.tscn" type="PackedScene" id=42]
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[sub_resource type="InputEventKey" id=1]
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control = true
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command = true
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@ -20,23 +20,23 @@ func _ready() -> void:
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theme_type = "Dark"
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if Global.layers[i][1]:
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visibility_button.get_child(0).texture = load("res://Assets/Graphics/%s_themes/layers/layer_visible.png" % theme_type.to_lower())
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visibility_button.get_child(0).texture = load("res://assets/graphics/%s_themes/layers/layer_visible.png" % theme_type.to_lower())
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visibility_button.get_child(0).rect_size = Vector2(24, 14)
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visibility_button.get_child(0).rect_position = Vector2(4, 9)
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else:
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visibility_button.get_child(0).texture = load("res://Assets/Graphics/%s_themes/layers/layer_invisible.png" % theme_type.to_lower())
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visibility_button.get_child(0).texture = load("res://assets/graphics/%s_themes/layers/layer_invisible.png" % theme_type.to_lower())
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visibility_button.get_child(0).rect_size = Vector2(24, 8)
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visibility_button.get_child(0).rect_position = Vector2(4, 12)
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if Global.layers[i][2]:
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lock_button.get_child(0).texture = load("res://Assets/Graphics/%s_themes/layers/lock.png" % theme_type.to_lower())
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lock_button.get_child(0).texture = load("res://assets/graphics/%s_themes/layers/lock.png" % theme_type.to_lower())
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else:
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lock_button.get_child(0).texture = load("res://Assets/Graphics/%s_themes/layers/unlock.png" % theme_type.to_lower())
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lock_button.get_child(0).texture = load("res://assets/graphics/%s_themes/layers/unlock.png" % theme_type.to_lower())
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if Global.layers[i][4]: # If new layers will be linked
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linked_button.get_child(0).texture = load("res://Assets/Graphics/%s_themes/layers/linked_layer.png" % theme_type.to_lower())
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linked_button.get_child(0).texture = load("res://assets/graphics/%s_themes/layers/linked_layer.png" % theme_type.to_lower())
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else:
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linked_button.get_child(0).texture = load("res://Assets/Graphics/%s_themes/layers/unlinked_layer.png" % theme_type.to_lower())
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linked_button.get_child(0).texture = load("res://assets/graphics/%s_themes/layers/unlinked_layer.png" % theme_type.to_lower())
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func _input(event : InputEvent) -> void:
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@ -1,9 +1,11 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/UI/Timeline/LayerButton.gd" type="Script" id=1]
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[ext_resource path="res://Assets/Graphics/dark_themes/layers/layer_visible.png" type="Texture" id=2]
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[ext_resource path="res://Assets/Graphics/dark_themes/layers/unlock.png" type="Texture" id=3]
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[ext_resource path="res://Assets/Graphics/dark_themes/layers/unlinked_layer.png" type="Texture" id=4]
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[ext_resource path="res://assets/graphics/dark_themes/layers/layer_visible.png" type="Texture" id=2]
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[ext_resource path="res://assets/graphics/dark_themes/layers/unlock.png" type="Texture" id=3]
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[ext_resource path="res://assets/graphics/dark_themes/layers/unlinked_layer.png" type="Texture" id=4]
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[node name="LayerContainer" type="Button"]
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margin_right = 210.0
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