Pixel Perfect mode for brush, eraser and lighten/darken (#222)

* Add pixel perfect mode for pencil and eraser

* Add Pixel Perfect for left and right tools

Co-authored-by: Dávid Gábor Bodor <david.gabor.bodr@gmail.com>
This commit is contained in:
Dávid Gábor BODOR 2020-04-27 17:09:54 +02:00 committed by GitHub
parent 0bed558e31
commit 1ccd5dde7a
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 126 additions and 4 deletions

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@ -27,6 +27,17 @@ var is_making_selection := "None"
var line_2d : Line2D
var pen_pressure := 1.0 # For tablet pressure sensitivity
const Drawer = preload("Drawers.gd").Drawer
const SimpleDrawer = preload("Drawers.gd").SimpleDrawer
const PixelPerfectDrawer = preload("Drawers.gd").PixelPerfectDrawer
var pixel_perfect_drawer := PixelPerfectDrawer.new()
var pixel_perfect_drawer_h_mirror := PixelPerfectDrawer.new()
var pixel_perfect_drawer_v_mirror := PixelPerfectDrawer.new()
var pixel_perfect_drawer_hv_mirror := PixelPerfectDrawer.new()
var simple_drawer := SimpleDrawer.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var fill_layers := layers.empty()
@ -219,6 +230,10 @@ func _input(event : InputEvent) -> void:
made_line = false
mouse_press_pixels.clear()
mouse_press_pressure_values.clear()
pixel_perfect_drawer.reset()
pixel_perfect_drawer_h_mirror.reset()
pixel_perfect_drawer_v_mirror.reset()
pixel_perfect_drawer_hv_mirror.reset()
can_undo = true
current_pixel = get_local_mouse_position() + location
@ -610,8 +625,11 @@ func draw_brush(sprite : Image, pos : Vector2, color : Color, current_mouse_butt
var brush_type = Global.Brush_Types.PIXEL
var brush_index := -1
var custom_brush_image : Image
var horizontal_mirror := false
var vertical_mirror := false
var pixel_perfect := false
var ld := 0
var ld_amount := 0.1
if Global.pressure_sensitivity_mode == Global.Pressure_Sensitivity.ALPHA:
@ -637,6 +655,7 @@ func draw_brush(sprite : Image, pos : Vector2, color : Color, current_mouse_butt
horizontal_mirror = Global.left_horizontal_mirror
vertical_mirror = Global.left_vertical_mirror
pixel_perfect = Global.left_pixel_perfect
ld = Global.left_ld
ld_amount = Global.left_ld_amount
@ -658,6 +677,7 @@ func draw_brush(sprite : Image, pos : Vector2, color : Color, current_mouse_butt
horizontal_mirror = Global.right_horizontal_mirror
vertical_mirror = Global.right_vertical_mirror
pixel_perfect = Global.right_pixel_perfect
ld = Global.right_ld
ld_amount = Global.right_ld_amount
@ -667,6 +687,11 @@ func draw_brush(sprite : Image, pos : Vector2, color : Color, current_mouse_butt
var end_pos_y
if brush_type == Global.Brush_Types.PIXEL || current_action == "LightenDarken":
var drawer = pixel_perfect_drawer if pixel_perfect else simple_drawer
var drawer_v_mirror = pixel_perfect_drawer_v_mirror if pixel_perfect else simple_drawer
var drawer_h_mirror = pixel_perfect_drawer_h_mirror if pixel_perfect else simple_drawer
var drawer_hv_mirror = pixel_perfect_drawer_hv_mirror if pixel_perfect else simple_drawer
start_pos_x = pos.x - (brush_size >> 1)
start_pos_y = pos.y - (brush_size >> 1)
end_pos_x = start_pos_x + brush_size
@ -696,7 +721,8 @@ func draw_brush(sprite : Image, pos : Vector2, color : Color, current_mouse_butt
mouse_press_pressure_values.append(pen_pressure)
else:
mouse_press_pressure_values[saved_pixel_index] = pen_pressure
sprite.set_pixel(cur_pos_x, cur_pos_y, _c)
drawer.set_pixel(sprite, Vector2(cur_pos_x, cur_pos_y), _c)
sprite_changed_this_frame = true
# Handle mirroring
@ -713,7 +739,7 @@ func draw_brush(sprite : Image, pos : Vector2, color : Color, current_mouse_butt
mouse_press_pixels.append(pos_floored)
mouse_press_pressure_values.append(pen_pressure)
sprite.set_pixel(mirror_x, cur_pos_y, _c)
drawer_h_mirror.set_pixel(sprite, Vector2(mirror_x, cur_pos_y), _c)
sprite_changed_this_frame = true
if vertical_mirror:
@ -726,7 +752,7 @@ func draw_brush(sprite : Image, pos : Vector2, color : Color, current_mouse_butt
_c = current_pixel_color.darkened(ld_amount)
mouse_press_pixels.append(pos_floored)
mouse_press_pressure_values.append(pen_pressure)
sprite.set_pixel(cur_pos_x, mirror_y, _c)
drawer_v_mirror.set_pixel(sprite, Vector2(cur_pos_x, mirror_y), _c)
sprite_changed_this_frame = true
if horizontal_mirror && vertical_mirror:
@ -740,7 +766,7 @@ func draw_brush(sprite : Image, pos : Vector2, color : Color, current_mouse_butt
mouse_press_pixels.append(pos_floored)
mouse_press_pressure_values.append(pen_pressure)
sprite.set_pixel(mirror_x, mirror_y, _c)
drawer_hv_mirror.set_pixel(sprite, Vector2(mirror_x, mirror_y), _c)
sprite_changed_this_frame = true
elif brush_type == Global.Brush_Types.CIRCLE || brush_type == Global.Brush_Types.FILLED_CIRCLE: