Pixel Perfect mode for brush, eraser and lighten/darken (#222)

* Add pixel perfect mode for pencil and eraser

* Add Pixel Perfect for left and right tools

Co-authored-by: Dávid Gábor Bodor <david.gabor.bodr@gmail.com>
This commit is contained in:
Dávid Gábor BODOR 2020-04-27 17:09:54 +02:00 committed by GitHub
parent 0bed558e31
commit 1ccd5dde7a
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5 changed files with 126 additions and 4 deletions

37
Scripts/Drawers.gd Normal file
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class Drawer:
func reset() -> void:
pass
func set_pixel(sprite: Image, pos: Vector2, new_color: Color) -> void:
pass
class SimpleDrawer extends Drawer:
func reset() -> void:
pass
func set_pixel(sprite: Image, pos: Vector2, new_color: Color) -> void:
sprite.set_pixel(pos.x, pos.y, new_color)
class PixelPerfectDrawer extends Drawer:
const neighbours = [Vector2(0, 1), Vector2(1, 0), Vector2(-1, 0), Vector2(0, -1)]
const corners = [Vector2(1, 1), Vector2(-1, -1), Vector2(-1, 1), Vector2(1, -1)]
var last_pixels = [null, null]
func reset():
last_pixels = [null, null]
func set_pixel(sprite: Image, pos: Vector2, new_color: Color) -> void:
last_pixels.push_back([pos, sprite.get_pixel(pos.x, pos.y)])
sprite.set_pixel(pos.x, pos.y, new_color)
var corner = last_pixels.pop_front()
var neighbour = last_pixels[0]
if corner == null or neighbour == null:
return
if pos - corner[0] in corners and pos - neighbour[0] in neighbours:
sprite.set_pixel(neighbour[0].x, neighbour[0].y, neighbour[1])
last_pixels[0] = corner