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Gif exporting now works in HTML5
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parent
f3bce3857a
commit
205e72f356
4 changed files with 27 additions and 8 deletions
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@ -179,9 +179,12 @@ func export_processed_images(ignore_overwrites: bool, export_dialog: AcceptDialo
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scale_processed_images()
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if current_tab == ExportTab.ANIMATION and animation_type == AnimationType.ANIMATED:
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if gif_export_thread.is_active():
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gif_export_thread.wait_to_finish()
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gif_export_thread.start(self, "export_gif", {"export_dialog": export_dialog, "export_paths": export_paths})
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if OS.get_name() == "HTML5":
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export_gif({"export_dialog": export_dialog, "export_paths": export_paths})
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else:
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if gif_export_thread.is_active():
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gif_export_thread.wait_to_finish()
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gif_export_thread.start(self, "export_gif", {"export_dialog": export_dialog, "export_paths": export_paths})
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else:
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for i in range(processed_images.size()):
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if OS.get_name() == "HTML5":
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@ -224,11 +227,15 @@ func export_gif(args: Dictionary) -> void:
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write_frame_to_gif(processed_images[i], Global.animation_timer.wait_time, exporter, args["export_dialog"])
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for i in range(processed_images.size() - 2, 0, -1):
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write_frame_to_gif(processed_images[i], Global.animation_timer.wait_time, exporter, args["export_dialog"])
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var file: File = File.new()
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file.open(args["export_paths"][0], File.WRITE)
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file.store_buffer(exporter.export_file_data())
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file.close()
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if OS.get_name() == "HTML5":
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Html5FileExchange.save_gif(exporter.export_file_data(), args["export_paths"][0])
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else:
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var file: File = File.new()
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file.open(args["export_paths"][0], File.WRITE)
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file.store_buffer(exporter.export_file_data())
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file.close()
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args["export_dialog"].toggle_export_progress_popup(false)
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Global.notification_label("File(s) exported")
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@ -197,6 +197,13 @@ func save_image(image : Image, file_name : String = "export") -> void:
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JavaScript.eval("download('%s', %s, 'image/png');" % [file_name, str(png_data)], true)
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func save_gif(data, file_name : String = "export") -> void:
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if OS.get_name() != "HTML5" or !OS.has_feature('JavaScript'):
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return
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JavaScript.eval("download('%s', %s, 'image/gif');" % [file_name, str(Array(data))], true)
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func load_shader() -> void:
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if OS.get_name() != "HTML5" or !OS.has_feature('JavaScript'):
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return
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