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Merging layer & saving sprite now uses custom blend_rect method
Also added CameraMovement.gd to the preview window camera and fixed a cursor problem where it always remained as the default arrow cursor outside the canvas
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5613c3d7ef
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6 changed files with 25 additions and 16 deletions
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@ -1,6 +1,6 @@
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[gd_scene load_steps=48 format=2]
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[ext_resource path="res://Main Theme.tres" type="Theme" id=1]
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[ext_resource path="res://Themes & Styles/Main Theme.tres" type="Theme" id=1]
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[ext_resource path="res://Scripts/Main.gd" type="Script" id=2]
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[ext_resource path="res://Assets/Graphics/Tools/RectSelect.png" type="Texture" id=3]
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[ext_resource path="res://Assets/Graphics/Tools/ColorPicker.png" type="Texture" id=4]
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@ -11,7 +11,7 @@
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[ext_resource path="res://Assets/Graphics/Color switch.png" type="Texture" id=9]
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[ext_resource path="res://Assets/Graphics/Color defaults.png" type="Texture" id=10]
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[ext_resource path="res://Assets/Graphics/Brush_button.png" type="Texture" id=11]
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[ext_resource path="res://Styles/RulerStyle.tres" type="StyleBox" id=12]
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[ext_resource path="res://Themes & Styles/RulerStyle.tres" type="StyleBox" id=12]
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[ext_resource path="res://Scripts/HorizontalRuler.gd" type="Script" id=13]
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[ext_resource path="res://Scripts/VerticalRuler.gd" type="Script" id=14]
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[ext_resource path="res://Prefabs/Canvas.tscn" type="PackedScene" id=15]
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@ -1114,6 +1114,7 @@ script = ExtResource( 18 )
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offset = Vector2( 32, 32 )
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current = true
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zoom = Vector2( 0.15, 0.15 )
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script = ExtResource( 16 )
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[node name="LayerLabel" type="Label" parent="MenuAndUI/UI/LayerPanel/LayersAndMisc"]
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margin_top = 167.0
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