Removed Import option from the file menu

The "Open" option will handle importing of .pxo files and image files from now on. The "ImportSprites" file dialog node and script are scheduled to be deleted too. Importing spritesheets option will return soon. Next thing I'm going to work on is a preview window that will appear when importing image files.
This commit is contained in:
OverloadedOrama 2020-06-12 01:11:58 +03:00
parent e94e57ea09
commit 2371238ec0
6 changed files with 71 additions and 57 deletions

View file

@ -287,11 +287,6 @@ save_file_as={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":true,"meta":false,"command":true,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
import_file={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":73,"unicode":0,"echo":false,"script":null)
]
}
export_file={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)