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Made Timeline & Tool buttons change depending on theme type
Changed "LayerButtons" group to "UIButtons", as it includes most UI buttons.
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7 changed files with 77 additions and 38 deletions
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@ -62,14 +62,17 @@ func change_theme(ID : int) -> void:
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Global.vertical_ruler.add_stylebox_override("pressed", ruler_style)
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Global.vertical_ruler.add_stylebox_override("hover", ruler_style)
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Global.vertical_ruler.add_stylebox_override("focus", ruler_style)
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for button in get_tree().get_nodes_in_group("LayerButtons"):
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for button in get_tree().get_nodes_in_group("UIButtons"):
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var last_backslash = button.texture_normal.resource_path.get_base_dir().find_last("/")
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var button_category = button.texture_normal.resource_path.get_base_dir().right(last_backslash + 1)
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var normal_file_name = button.texture_normal.resource_path.get_file()
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button.texture_normal = load("res://Assets/Graphics/%s Themes/Layers/%s" % [Global.theme_type, normal_file_name])
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var hover_file_name = button.texture_hover.resource_path.get_file()
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button.texture_hover = load("res://Assets/Graphics/%s Themes/Layers/%s" % [Global.theme_type, hover_file_name])
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button.texture_normal = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, normal_file_name])
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if button.texture_hover:
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var hover_file_name = button.texture_hover.resource_path.get_file()
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button.texture_hover = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, hover_file_name])
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if button.texture_disabled:
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var disabled_file_name = button.texture_disabled.resource_path.get_file()
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button.texture_disabled = load("res://Assets/Graphics/%s Themes/Layers/%s" % [Global.theme_type, disabled_file_name])
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button.texture_disabled = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, disabled_file_name])
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func _on_GridWidthValue_value_changed(value : float) -> void:
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Global.grid_width = value
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