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Asset re-organization, added light theme button textures
Most haven't been implemented yet, this commit just adds files
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parent
f08d6c8708
commit
23b83c8864
207 changed files with 1789 additions and 259 deletions
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@ -215,9 +215,9 @@ func _ready() -> void:
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canvas = find_node_by_name(root, "Canvas")
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canvases.append(canvas)
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left_cursor_tool_texture = ImageTexture.new()
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left_cursor_tool_texture.create_from_image(preload("res://Assets/Graphics/Tools/Pencil_Cursor.png"))
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left_cursor_tool_texture.create_from_image(preload("res://Assets/Graphics/Tool Cursors/Pencil_Cursor.png"))
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right_cursor_tool_texture = ImageTexture.new()
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right_cursor_tool_texture.create_from_image(preload("res://Assets/Graphics/Tools/Eraser_Cursor.png"))
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right_cursor_tool_texture.create_from_image(preload("res://Assets/Graphics/Tool Cursors/Eraser_Cursor.png"))
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canvas_parent = canvas.get_parent()
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main_viewport = find_node_by_name(root, "ViewportContainer")
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second_viewport = find_node_by_name(root, "ViewportContainer2")
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@ -709,16 +709,16 @@ func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_le
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for t in tools:
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var tool_name : String = t[0].name
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if tool_name == Global.current_left_tool && tool_name == Global.current_right_tool:
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t[0].texture_normal = load("res://Assets/Graphics/Tools/%s_l_r.png" % tool_name)
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t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_l_r.png" % [Global.theme_type, tool_name])
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elif tool_name == Global.current_left_tool:
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t[0].texture_normal = load("res://Assets/Graphics/Tools/%s_l.png" % tool_name)
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t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_l.png" % [Global.theme_type, tool_name])
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elif tool_name == Global.current_right_tool:
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t[0].texture_normal = load("res://Assets/Graphics/Tools/%s_r.png" % tool_name)
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t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_r.png" % [Global.theme_type, tool_name])
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else:
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t[0].texture_normal = load("res://Assets/Graphics/Tools/%s.png" % tool_name)
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t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s.png" % [Global.theme_type, tool_name])
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Global.left_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tools/%s_Cursor.png" % Global.current_left_tool))
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Global.right_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tools/%s_Cursor.png" % Global.current_right_tool))
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Global.left_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tool Cursors/%s_Cursor.png" % Global.current_left_tool))
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Global.right_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tool Cursors/%s_Cursor.png" % Global.current_right_tool))
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func _on_LeftIndicatorCheckbox_toggled(button_pressed) -> void:
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Global.left_square_indicator_visible = button_pressed
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@ -849,21 +849,21 @@ func add_frame() -> void:
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Global.undo_redo.commit_action()
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func _on_LoopAnim_pressed() -> void:
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match Global.loop_animation_button.texture_normal.resource_path:
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"res://Assets/Graphics/Timeline/Loop_None.png":
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match animation_loop:
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0:
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#Make it loop
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animation_loop = 1
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Global.loop_animation_button.texture_normal = preload("res://Assets/Graphics/Timeline/Loop.png")
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Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop.png" % Global.theme_type)
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Global.loop_animation_button.hint_tooltip = "Cycle loop"
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"res://Assets/Graphics/Timeline/Loop.png":
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1:
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#Make it ping-pong
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animation_loop = 2
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Global.loop_animation_button.texture_normal = preload("res://Assets/Graphics/Timeline/Loop_PingPong.png")
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Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop_PingPong.png" % Global.theme_type)
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Global.loop_animation_button.hint_tooltip = "Ping-pong loop"
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"res://Assets/Graphics/Timeline/Loop_PingPong.png":
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2:
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#Make it stop
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animation_loop = 0
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Global.loop_animation_button.texture_normal = preload("res://Assets/Graphics/Timeline/Loop_None.png")
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Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop_None.png" % Global.theme_type)
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Global.loop_animation_button.hint_tooltip = "No loop"
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func _on_PlayForward_toggled(button_pressed) -> void:
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