Asset re-organization, added light theme button textures

Most haven't been implemented yet, this commit just adds files
This commit is contained in:
OverloadedOrama 2019-12-21 03:17:37 +02:00
parent f08d6c8708
commit 23b83c8864
207 changed files with 1789 additions and 259 deletions

View file

@ -709,16 +709,16 @@ func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_le
for t in tools:
var tool_name : String = t[0].name
if tool_name == Global.current_left_tool && tool_name == Global.current_right_tool:
t[0].texture_normal = load("res://Assets/Graphics/Tools/%s_l_r.png" % tool_name)
t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_l_r.png" % [Global.theme_type, tool_name])
elif tool_name == Global.current_left_tool:
t[0].texture_normal = load("res://Assets/Graphics/Tools/%s_l.png" % tool_name)
t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_l.png" % [Global.theme_type, tool_name])
elif tool_name == Global.current_right_tool:
t[0].texture_normal = load("res://Assets/Graphics/Tools/%s_r.png" % tool_name)
t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_r.png" % [Global.theme_type, tool_name])
else:
t[0].texture_normal = load("res://Assets/Graphics/Tools/%s.png" % tool_name)
t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s.png" % [Global.theme_type, tool_name])
Global.left_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tools/%s_Cursor.png" % Global.current_left_tool))
Global.right_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tools/%s_Cursor.png" % Global.current_right_tool))
Global.left_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tool Cursors/%s_Cursor.png" % Global.current_left_tool))
Global.right_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tool Cursors/%s_Cursor.png" % Global.current_right_tool))
func _on_LeftIndicatorCheckbox_toggled(button_pressed) -> void:
Global.left_square_indicator_visible = button_pressed
@ -849,21 +849,21 @@ func add_frame() -> void:
Global.undo_redo.commit_action()
func _on_LoopAnim_pressed() -> void:
match Global.loop_animation_button.texture_normal.resource_path:
"res://Assets/Graphics/Timeline/Loop_None.png":
match animation_loop:
0:
#Make it loop
animation_loop = 1
Global.loop_animation_button.texture_normal = preload("res://Assets/Graphics/Timeline/Loop.png")
Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop.png" % Global.theme_type)
Global.loop_animation_button.hint_tooltip = "Cycle loop"
"res://Assets/Graphics/Timeline/Loop.png":
1:
#Make it ping-pong
animation_loop = 2
Global.loop_animation_button.texture_normal = preload("res://Assets/Graphics/Timeline/Loop_PingPong.png")
Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop_PingPong.png" % Global.theme_type)
Global.loop_animation_button.hint_tooltip = "Ping-pong loop"
"res://Assets/Graphics/Timeline/Loop_PingPong.png":
2:
#Make it stop
animation_loop = 0
Global.loop_animation_button.texture_normal = preload("res://Assets/Graphics/Timeline/Loop_None.png")
Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop_None.png" % Global.theme_type)
Global.loop_animation_button.hint_tooltip = "No loop"
func _on_PlayForward_toggled(button_pressed) -> void: