Onion skinned previous and next frames are now being drawn on top of the current frame

This commit is contained in:
Manolis Papadeas 2020-11-19 02:01:43 +02:00
parent c39bfe992b
commit 257b8d4aa6
2 changed files with 3 additions and 2 deletions

View file

@ -27,8 +27,6 @@ func _draw() -> void:
Global.small_preview_viewport.get_child(0).get_node("CanvasPreview").update()
var current_cels : Array = Global.current_project.frames[Global.current_project.current_frame].cels
if Global.onion_skinning:
onion_skinning()
# Draw current frame layers
for i in range(Global.current_project.layers.size()):
@ -36,6 +34,8 @@ func _draw() -> void:
if Global.current_project.layers[i].visible: # if it's visible
draw_texture(current_cels[i].image_texture, location, modulate_color)
if Global.onion_skinning:
onion_skinning()
tile_mode.update()