Made the remove frame button get disabled when there's only one frame

This commit is contained in:
OverloadedOrama 2020-05-03 18:17:12 +03:00
parent 2ee4c541c9
commit 2b5f6b47ee
5 changed files with 77 additions and 0 deletions

View file

@ -243,6 +243,8 @@ var frames_container : VBoxContainer
var tag_container : Control
var tag_dialog : AcceptDialog
var remove_frame_button : BaseButton
var remove_layer_button : BaseButton
var move_up_layer_button : BaseButton
var move_down_layer_button : BaseButton
@ -374,6 +376,8 @@ func _ready() -> void:
tag_container = find_node_by_name(animation_timeline, "TagContainer")
tag_dialog = find_node_by_name(animation_timeline, "FrameTagDialog")
remove_frame_button = find_node_by_name(animation_timeline, "DeleteFrame")
remove_layer_button = find_node_by_name(animation_timeline, "RemoveLayer")
move_up_layer_button = find_node_by_name(animation_timeline, "MoveUpLayer")
move_down_layer_button = find_node_by_name(animation_timeline, "MoveDownLayer")
@ -640,6 +644,11 @@ func frame_changed(value : int) -> void:
if current_frame < layers[current_layer][3].get_child_count():
layers[current_layer][3].get_child(current_frame).pressed = true
if canvases.size() == 1:
disable_button(remove_frame_button, true)
elif !layers[current_layer][2]:
disable_button(remove_frame_button, false)
Global.transparent_checker._ready() # To update the rect size