Added rectangle selection tool, copy & paste selection and Tile Mode

- New rectangle selection tool. Hold mouse button to create selection, release to finish it. You cannot draw outside of the selection.
- The selection can be moved around, and if Shift is pressed, selected content gets moved too. Currently cannot be moved outside the canvas.
- You can copy the selection with Ctrl + C, and paste it on a new selection with Ctrl + V.
- Added tile mode. Basically draws the canvas 8 more times in all directions.
This commit is contained in:
OverloadedOrama 2019-09-18 17:47:28 +03:00
parent f83e5b44f3
commit 2b710afd3b
7 changed files with 285 additions and 28 deletions

View file

@ -96,6 +96,26 @@ right_fill_tool={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":66,"unicode":0,"echo":false,"script":null)
]
}
left_rectangle_select_tool={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
]
}
right_rectangle_select_tool={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
]
}
copy={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
]
}
paste={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":86,"unicode":0,"echo":false,"script":null)
]
}
[rendering]