Fixed issue on exporting spritesheet

The spritesheet_rows/column variable wasn't updated when choosing between Columns/Rows. Also updated the GitHub Contributors in the About dialog.
This commit is contained in:
OverloadedOrama 2019-12-30 00:50:58 +02:00
parent 3ae679fe00
commit 2be96f5d53
3 changed files with 15 additions and 11 deletions

View file

@ -4,11 +4,13 @@ var current_export_path := ""
var export_option := 0
var resize := 100
var interpolation = Image.INTERPOLATE_NEAREST
var frames_spinbox : SpinBox
var per_rows := false
var spritesheet_rows = 1
var spritesheet_columns = 1
func _ready() -> void:
frames_spinbox = Global.find_node_by_name(self, "Frames")
var children := []
for i in range(get_child_count()):
if i > 7:
@ -34,10 +36,11 @@ func _on_Interpolation_item_selected(ID : int) -> void:
func _on_ColumnsOrRows_item_selected(ID) -> void:
per_rows = bool(ID)
# Update spritesheet_rows/columns variable
_on_Frames_value_changed(frames_spinbox.value)
func _on_Frames_value_changed(value):
value = min(value, Global.canvases.size())
var frames_spinbox : SpinBox = Global.find_node_by_name(self, "Frames")
if per_rows:
spritesheet_rows = value