mirror of
https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-26 13:34:42 -04:00
Merge pull request #257 from Orama-Interactive/refactoring
Last refactoring merge
This commit is contained in:
commit
2e69e1a8c2
24 changed files with 727 additions and 692 deletions
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@ -74,22 +74,22 @@ func _on_CreateNewImage_confirmed() -> void:
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var height : int = height_value.value
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var fill_color : Color = fill_color_node.color
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Global.clear_frames()
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Global.layers.clear()
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Global.layers.append(Layer.new())
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Global.canvas.size = Vector2(width, height).floor()
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Global.current_project.layers.clear()
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Global.current_project.layers.append(Layer.new())
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Global.current_project.size = Vector2(width, height).floor()
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Global.canvas.fill_color = fill_color
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var frame : Frame = Global.canvas.new_empty_frame()
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Global.canvas.camera_zoom()
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Global.frames.append(frame)
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Global.current_project.frames.append(frame)
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Global.current_layer = 0
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Global.frames = Global.frames # To trigger Global.frames_changed()
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Global.current_frame = 0
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Global.layers = Global.layers # To trigger Global.layers_changed()
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Global.project_has_changed = false
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Global.current_project.current_layer = 0
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Global.current_project.frames = Global.current_project.frames # To trigger Global.frames_changed()
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Global.current_project.current_frame = 0
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Global.current_project.layers = Global.current_project.layers # To trigger Global.layers_changed()
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Global.current_project.has_changed = false
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if fill_color.a > 0:
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Global.frames[0].cels[0].image.fill(fill_color)
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Global.frames[0].cels[0].image.lock()
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Global.current_project.frames[0].cels[0].image.fill(fill_color)
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Global.current_project.frames[0].cels[0].image.lock()
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Global.canvas.update_texture(0)
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@ -89,8 +89,8 @@ func show_tab() -> void:
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$VBoxContainer/File/FileFormat.selected = FileFormat.PNG
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$FrameTimer.stop()
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if not was_exported:
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frame_number = Global.current_frame + 1
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$VBoxContainer/FrameOptions/FrameNumber/FrameNumber.max_value = Global.frames.size() + 1
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frame_number = Global.current_project.current_frame + 1
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$VBoxContainer/FrameOptions/FrameNumber/FrameNumber.max_value = Global.current_project.frames.size() + 1
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var prev_frame_number = $VBoxContainer/FrameOptions/FrameNumber/FrameNumber.value
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$VBoxContainer/FrameOptions/FrameNumber/FrameNumber.value = frame_number
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if prev_frame_number == frame_number:
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@ -135,9 +135,9 @@ func external_export() -> void:
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func process_frame() -> void:
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var frame = Global.frames[frame_number - 1]
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var frame = Global.current_project.frames[frame_number - 1]
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var image := Image.new()
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image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
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image.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
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blend_layers(image, frame)
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processed_images.clear()
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processed_images.append(image)
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@ -147,11 +147,11 @@ func process_spritesheet() -> void:
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# Range of frames determined by tags
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var frames := []
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if frame_current_tag > 0:
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var frame_start = Global.animation_tags[frame_current_tag - 1].from
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var frame_end = Global.animation_tags[frame_current_tag - 1].to
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frames = Global.frames.slice(frame_start-1, frame_end-1, 1, true)
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var frame_start = Global.current_project.animation_tags[frame_current_tag - 1].from
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var frame_end = Global.current_project.animation_tags[frame_current_tag - 1].to
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frames = Global.current_project.frames.slice(frame_start-1, frame_end-1, 1, true)
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else:
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frames = Global.frames
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frames = Global.current_project.frames
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# Then store the size of frames for other functions
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number_of_frames = frames.size()
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@ -160,8 +160,8 @@ func process_spritesheet() -> void:
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var spritesheet_columns = lines_count if orientation == Orientation.ROWS else frames_divided_by_spritesheet_lines()
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var spritesheet_rows = lines_count if orientation == Orientation.COLUMNS else frames_divided_by_spritesheet_lines()
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var width = Global.canvas.size.x * spritesheet_columns
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var height = Global.canvas.size.y * spritesheet_rows
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var width = Global.current_project.size.x * spritesheet_columns
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var height = Global.current_project.size.y * spritesheet_rows
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var whole_image := Image.new()
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whole_image.create(width, height, false, Image.FORMAT_RGBA8)
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@ -173,22 +173,22 @@ func process_spritesheet() -> void:
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for frame in frames:
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if orientation == Orientation.ROWS:
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if vv < spritesheet_columns:
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origin.x = Global.canvas.size.x * vv
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origin.x = Global.current_project.size.x * vv
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vv += 1
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else:
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hh += 1
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origin.x = 0
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vv = 1
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origin.y = Global.canvas.size.y * hh
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origin.y = Global.current_project.size.y * hh
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else:
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if hh < spritesheet_rows:
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origin.y = Global.canvas.size.y * hh
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origin.y = Global.current_project.size.y * hh
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hh += 1
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else:
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vv += 1
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origin.y = 0
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hh = 1
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origin.x = Global.canvas.size.x * vv
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origin.x = Global.current_project.size.x * vv
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blend_layers(whole_image, frame, origin)
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processed_images.clear()
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@ -197,9 +197,9 @@ func process_spritesheet() -> void:
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func process_animation() -> void:
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processed_images.clear()
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for frame in Global.frames:
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for frame in Global.current_project.frames:
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var image := Image.new()
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image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
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image.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
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blend_layers(image, frame)
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processed_images.append(image)
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@ -280,7 +280,7 @@ func remove_previews() -> void:
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func get_proccessed_image_animation_tag_and_start_id(processed_image_id : int) -> Array:
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var result_animation_tag_and_start_id = null
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for animation_tag in Global.animation_tags:
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for animation_tag in Global.current_project.animation_tags:
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# Check if processed image is in frame tag and assign frame tag and start id if yes
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# Then stop
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if (processed_image_id + 1) >= animation_tag.from and (processed_image_id + 1) <= animation_tag.to:
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@ -365,7 +365,7 @@ func blend_layers(image : Image, frame : Frame, origin : Vector2 = Vector2(0, 0)
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image.lock()
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var layer_i := 0
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for cel in frame.cels:
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if Global.layers[layer_i].visible:
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if Global.current_project.layers[layer_i].visible:
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var cel_image := Image.new()
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cel_image.copy_from(cel.image)
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cel_image.lock()
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@ -375,7 +375,7 @@ func blend_layers(image : Image, frame : Frame, origin : Vector2 = Vector2(0, 0)
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var pixel_color := cel_image.get_pixel(xx, yy)
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var alpha : float = pixel_color.a * cel.opacity
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cel_image.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
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DrawingAlgos.blend_rect(image, cel_image, Rect2(Global.canvas.location, Global.canvas.size), origin)
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DrawingAlgos.blend_rect(image, cel_image, Rect2(Global.canvas.location, Global.current_project.size), origin)
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layer_i += 1
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image.unlock()
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@ -453,7 +453,7 @@ func create_frame_tag_list() -> void:
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frame_container.add_item("All Frames", 0) # Re-add removed 'All Frames' item
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# Repopulate list with current tag list
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for item in Global.animation_tags:
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for item in Global.current_project.animation_tags:
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frame_container.add_item(item.name)
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@ -476,8 +476,8 @@ func store_export_settings() -> void:
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# Fill the dialog with previous export settings
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func restore_previous_export_settings() -> void:
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current_tab = exported_tab
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frame_number = exported_frame_number if exported_frame_number <= Global.frames.size() else Global.frames.size()
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frame_current_tag = exported_frame_current_tag if exported_frame_current_tag <= Global.animation_tags.size() else 0
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frame_number = exported_frame_number if exported_frame_number <= Global.current_project.frames.size() else Global.current_project.frames.size()
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frame_current_tag = exported_frame_current_tag if exported_frame_current_tag <= Global.current_project.animation_tags.size() else 0
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orientation = exported_orientation
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lines_count = exported_lines_count
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animation_type = exported_animation_type
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@ -23,7 +23,7 @@ func _ready() -> void:
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func _on_HSVDialog_about_to_show() -> void:
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current_cel = Global.frames[Global.current_frame].cels[Global.current_layer].image
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current_cel = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
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preview_image.copy_from(current_cel)
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update_preview()
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@ -38,7 +38,7 @@ func _on_Apply_pressed() -> void:
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DrawingAlgos.adjust_hsv(current_cel,0,hue_slider.value)
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DrawingAlgos.adjust_hsv(current_cel,1,sat_slider.value)
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DrawingAlgos.adjust_hsv(current_cel,2,val_slider.value)
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Global.canvas.update_texture(Global.current_layer)
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Global.canvas.update_texture(Global.current_project.current_layer)
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Global.canvas.handle_redo("Draw")
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reset()
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visible = false
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@ -38,12 +38,12 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
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Global.control.opensprite_file_selected = true
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if !new_frame: # If we're not adding a new frame, delete the previous
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Global.clear_frames()
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Global.layers.clear()
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Global.layers.append(Layer.new())
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Global.current_layer = 0
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Global.current_project.layers.clear()
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Global.current_project.layers.append(Layer.new())
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Global.current_project.current_layer = 0
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var first_path : String = paths[0]
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var i : int = Global.frames.size()
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var i : int = Global.current_project.frames.size()
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if !import_spritesheet:
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for path in paths:
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var image := Image.new()
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@ -55,20 +55,20 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
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Global.dialog_open(true)
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continue
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Global.canvas.size = image.get_size()
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Global.current_project.size = image.get_size()
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var frame := Frame.new()
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image.convert(Image.FORMAT_RGBA8)
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image.lock()
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frame.cels.append(Cel.new(image, 1))
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for _i in range(1, Global.layers.size()):
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for _i in range(1, Global.current_project.layers.size()):
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var empty_sprite := Image.new()
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empty_sprite.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
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empty_sprite.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
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empty_sprite.fill(Color(0, 0, 0, 0))
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empty_sprite.lock()
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frame.cels.append(Cel.new(empty_sprite, 1))
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Global.frames.append(frame)
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Global.current_project.frames.append(frame)
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i += 1
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@ -91,31 +91,31 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
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var frame := Frame.new()
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var cropped_image := Image.new()
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cropped_image = image.get_rect(Rect2(frame_width * xx, frame_height * yy, frame_width, frame_height))
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Global.canvas.size = cropped_image.get_size()
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Global.current_project.size = cropped_image.get_size()
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cropped_image.convert(Image.FORMAT_RGBA8)
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cropped_image.lock()
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frame.cels.append(Cel.new(cropped_image, 1))
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for _i in range(1, Global.layers.size()):
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for _i in range(1, Global.current_project.layers.size()):
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var empty_sprite := Image.new()
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empty_sprite.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
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empty_sprite.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
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empty_sprite.fill(Color(0, 0, 0, 0))
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empty_sprite.lock()
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frame.cels.append(Cel.new(empty_sprite, 1))
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Global.frames.append(frame)
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Global.current_project.frames.append(frame)
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i += 1
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Global.canvas.camera_zoom()
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Global.frames = Global.frames # Just to call Global.frames_changed
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Global.current_frame = i - 1
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Global.current_project.frames = Global.current_project.frames # Just to call Global.frames_changed
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Global.current_project.current_frame = i - 1
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if !new_frame:
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Global.layers = Global.layers # Just to call Global.layers_changed
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Global.current_project.layers = Global.current_project.layers # Just to call Global.layers_changed
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Global.window_title = first_path.get_file() + " (" + tr("imported") + ") - Pixelorama " + Global.current_version
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if Global.project_has_changed:
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if Global.current_project.has_changed:
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Global.window_title = Global.window_title + "(*)"
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var file_name := first_path.get_basename().get_file()
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var directory_path := first_path.get_basename().replace(file_name, "")
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@ -10,7 +10,7 @@ func _on_OutlineDialog_confirmed() -> void:
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var diagonal : bool = $OptionsContainer/DiagonalCheckBox.pressed
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var inside_image : bool = $OptionsContainer/InsideImageCheckBox.pressed
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var image : Image = Global.frames[Global.current_frame].cels[Global.current_layer].image
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var image : Image = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
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if image.is_invisible():
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return
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var new_image := Image.new()
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@ -30,13 +30,13 @@ func _on_OutlineDialog_confirmed() -> void:
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var outline_pos : Vector2 = pos + Vector2.LEFT # Left
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if outline_pos.x < 0 || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + Vector2.RIGHT * (i - 1)
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if new_pos.x < Global.canvas.size.x:
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if new_pos.x < Global.current_project.size.x:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a > 0:
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new_image.set_pixelv(new_pos, outline_color)
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outline_pos = pos + Vector2.RIGHT # Right
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if outline_pos.x >= Global.canvas.size.x || image.get_pixelv(outline_pos).a == 0:
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if outline_pos.x >= Global.current_project.size.x || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + Vector2.LEFT * (i - 1)
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if new_pos.x >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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@ -46,13 +46,13 @@ func _on_OutlineDialog_confirmed() -> void:
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outline_pos = pos + Vector2.UP # Up
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if outline_pos.y < 0 || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + Vector2.DOWN * (i - 1)
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if new_pos.y < Global.canvas.size.y:
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if new_pos.y < Global.current_project.size.y:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a > 0:
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new_image.set_pixelv(new_pos, outline_color)
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outline_pos = pos + Vector2.DOWN # Down
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if outline_pos.y >= Global.canvas.size.y || image.get_pixelv(outline_pos).a == 0:
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if outline_pos.y >= Global.current_project.size.y || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + Vector2.UP * (i - 1)
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if new_pos.y >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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@ -63,29 +63,29 @@ func _on_OutlineDialog_confirmed() -> void:
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outline_pos = pos + (Vector2.LEFT + Vector2.UP) # Top left
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if (outline_pos.x < 0 && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + (Vector2.RIGHT + Vector2.DOWN) * (i - 1)
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if new_pos.x < Global.canvas.size.x && new_pos.y < Global.canvas.size.y:
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if new_pos.x < Global.current_project.size.x && new_pos.y < Global.current_project.size.y:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a > 0:
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new_image.set_pixelv(new_pos, outline_color)
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outline_pos = pos + (Vector2.LEFT + Vector2.DOWN) # Bottom left
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if (outline_pos.x < 0 && outline_pos.y >= Global.canvas.size.y) || image.get_pixelv(outline_pos).a == 0:
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if (outline_pos.x < 0 && outline_pos.y >= Global.current_project.size.y) || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + (Vector2.RIGHT + Vector2.UP) * (i - 1)
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if new_pos.x < Global.canvas.size.x && new_pos.y >= 0:
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if new_pos.x < Global.current_project.size.x && new_pos.y >= 0:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a > 0:
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new_image.set_pixelv(new_pos, outline_color)
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outline_pos = pos + (Vector2.RIGHT + Vector2.UP) # Top right
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if (outline_pos.x >= Global.canvas.size.x && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
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if (outline_pos.x >= Global.current_project.size.x && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
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var new_pos : Vector2 = pos + (Vector2.LEFT + Vector2.DOWN) * (i - 1)
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if new_pos.x >= 0 && new_pos.y < Global.canvas.size.y:
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if new_pos.x >= 0 && new_pos.y < Global.current_project.size.y:
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var new_pixel = image.get_pixelv(new_pos)
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if new_pixel.a > 0:
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new_image.set_pixelv(new_pos, outline_color)
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outline_pos = pos + (Vector2.RIGHT + Vector2.DOWN) # Bottom right
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if (outline_pos.x >= Global.canvas.size.x && outline_pos.y >= Global.canvas.size.y) || image.get_pixelv(outline_pos).a == 0:
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if (outline_pos.x >= Global.current_project.size.x && outline_pos.y >= Global.current_project.size.y) || image.get_pixelv(outline_pos).a == 0:
|
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var new_pos : Vector2 = pos + (Vector2.LEFT + Vector2.UP) * (i - 1)
|
||||
if new_pos.x >= 0 && new_pos.y >= 0:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
|
@ -100,7 +100,7 @@ func _on_OutlineDialog_confirmed() -> void:
|
|||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
new_pos = pos + Vector2.RIGHT * i # Right
|
||||
if new_pos.x < Global.canvas.size.x:
|
||||
if new_pos.x < Global.current_project.size.x:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a == 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
@ -112,7 +112,7 @@ func _on_OutlineDialog_confirmed() -> void:
|
|||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
new_pos = pos + Vector2.DOWN * i # Down
|
||||
if new_pos.y < Global.canvas.size.y:
|
||||
if new_pos.y < Global.current_project.size.y:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a == 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
@ -125,19 +125,19 @@ func _on_OutlineDialog_confirmed() -> void:
|
|||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
new_pos = pos + (Vector2.LEFT + Vector2.DOWN) * i # Bottom left
|
||||
if new_pos.x >= 0 && new_pos.y < Global.canvas.size.y:
|
||||
if new_pos.x >= 0 && new_pos.y < Global.current_project.size.y:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a == 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
new_pos = pos + (Vector2.RIGHT + Vector2.UP) * i # Top right
|
||||
if new_pos.x < Global.canvas.size.x && new_pos.y >= 0:
|
||||
if new_pos.x < Global.current_project.size.x && new_pos.y >= 0:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a == 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
||||
new_pos = pos + (Vector2.RIGHT + Vector2.DOWN) * i # Bottom right
|
||||
if new_pos.x < Global.canvas.size.x && new_pos.y < Global.canvas.size.y:
|
||||
if new_pos.x < Global.current_project.size.x && new_pos.y < Global.current_project.size.y:
|
||||
var new_pixel = image.get_pixelv(new_pos)
|
||||
if new_pixel.a == 0:
|
||||
new_image.set_pixelv(new_pos, outline_color)
|
||||
|
|
|
@ -5,19 +5,19 @@ func _on_ScaleImage_confirmed() -> void:
|
|||
var width : int = $VBoxContainer/OptionsContainer/WidthValue.value
|
||||
var height : int = $VBoxContainer/OptionsContainer/HeightValue.value
|
||||
var interpolation : int = $VBoxContainer/OptionsContainer/InterpolationType.selected
|
||||
Global.undos += 1
|
||||
Global.undo_redo.create_action("Scale")
|
||||
Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
|
||||
Global.current_project.undos += 1
|
||||
Global.current_project.undo_redo.create_action("Scale")
|
||||
Global.current_project.undo_redo.add_do_property(Global.current_project, "size", Vector2(width, height).floor())
|
||||
|
||||
for f in Global.frames:
|
||||
for f in Global.current_project.frames:
|
||||
for i in range(f.cels.size() - 1, -1, -1):
|
||||
var sprite := Image.new()
|
||||
sprite.copy_from(f.cels[i].image)
|
||||
sprite.resize(width, height, interpolation)
|
||||
Global.undo_redo.add_do_property(f.cels[i].image, "data", sprite.data)
|
||||
Global.undo_redo.add_undo_property(f.cels[i].image, "data", f.cels[i].image.data)
|
||||
Global.current_project.undo_redo.add_do_property(f.cels[i].image, "data", sprite.data)
|
||||
Global.current_project.undo_redo.add_undo_property(f.cels[i].image, "data", f.cels[i].image.data)
|
||||
|
||||
Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
|
||||
Global.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.undo_redo.add_do_method(Global, "redo")
|
||||
Global.undo_redo.commit_action()
|
||||
Global.current_project.undo_redo.add_undo_property(Global.current_project, "size", Global.current_project.size)
|
||||
Global.current_project.undo_redo.add_undo_method(Global, "undo")
|
||||
Global.current_project.undo_redo.add_do_method(Global, "redo")
|
||||
Global.current_project.undo_redo.commit_action()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue