Made "ImageEffects" node a separate scene

The ImageEffects node is the parent of all image effect dialogs
This commit is contained in:
OverloadedOrama 2020-07-29 20:06:20 +03:00
parent bedede5970
commit 30cd607c65
15 changed files with 70 additions and 41 deletions

View file

@ -145,3 +145,7 @@ func _on_SelectionCheckBox_toggled(button_pressed : bool) -> void:
func _on_AffectOptionButton_item_selected(index : int) -> void:
affect = index
func _on_HSVDialog_popup_hide() -> void:
Global.dialog_open(false)