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Made "ImageEffects" node a separate scene
The ImageEffects node is the parent of all image effect dialogs
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15 changed files with 70 additions and 41 deletions
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@ -145,3 +145,7 @@ func _on_SelectionCheckBox_toggled(button_pressed : bool) -> void:
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func _on_AffectOptionButton_item_selected(index : int) -> void:
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affect = index
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func _on_HSVDialog_popup_hide() -> void:
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Global.dialog_open(false)
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