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https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 07:14:42 -04:00
Removed left and right brush arrows
- Removed left and right brush arrow indicators completely. - Fixed bug when removing custom project brushes.
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parent
4721a01f2e
commit
3312b8064f
10 changed files with 32 additions and 117 deletions
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@ -4,12 +4,11 @@ var brush_type = Global.BRUSH_TYPES.PIXEL
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var custom_brush_index := -1
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func _on_BrushButton_pressed() -> void:
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#Change left brush
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if Global.brushes_popup.rect_global_position == Global.left_brush_type_button.rect_global_position:
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Global.current_left_brush_type = brush_type
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Global.left_brush_indicator.get_parent().remove_child(Global.left_brush_indicator)
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add_child(Global.left_brush_indicator)
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Global.custom_left_brush_index = custom_brush_index
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if custom_brush_index > -1: #Custom brush
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Global.custom_left_brush_index = custom_brush_index
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if hint_tooltip == "":
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Global.left_brush_type_label.text = "Custom brush"
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else:
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@ -19,12 +18,10 @@ func _on_BrushButton_pressed() -> void:
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Global.update_left_custom_brush()
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else:
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else: #Change right brush
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Global.current_right_brush_type = brush_type
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Global.right_brush_indicator.get_parent().remove_child(Global.right_brush_indicator)
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add_child(Global.right_brush_indicator)
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Global.custom_right_brush_index = custom_brush_index
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if custom_brush_index > -1:
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Global.custom_right_brush_index = custom_brush_index
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if hint_tooltip == "":
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Global.right_brush_type_label.text = "Custom brush"
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else:
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@ -39,17 +36,18 @@ func _on_DeleteButton_pressed() -> void:
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if Global.custom_left_brush_index == custom_brush_index:
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Global.custom_left_brush_index = -1
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Global.current_left_brush_type = Global.BRUSH_TYPES.PIXEL
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remove_child(Global.left_brush_indicator)
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Global.file_brush_container.get_child(0).add_child(Global.left_brush_indicator)
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Global.left_brush_type_label.text = "Brush: Pixel"
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Global.update_left_custom_brush()
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if Global.custom_right_brush_index == custom_brush_index:
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Global.custom_right_brush_index = -1
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Global.current_right_brush_type = Global.BRUSH_TYPES.PIXEL
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remove_child(Global.right_brush_indicator)
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Global.file_brush_container.get_child(0).add_child(Global.right_brush_indicator)
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Global.right_brush_type_label.text = "Brush: Pixel"
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Global.update_right_custom_brush()
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var project_brush_index = custom_brush_index - Global.brushes_from_files
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Global.undos += 1
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Global.undo_redo.create_action("Delete Custom Brush")
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for i in range(custom_brush_index - 1, Global.project_brush_container.get_child_count()):
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for i in range(project_brush_index, Global.project_brush_container.get_child_count()):
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var bb = Global.project_brush_container.get_child(i)
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if Global.custom_left_brush_index == bb.custom_brush_index:
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Global.custom_left_brush_index -= 1
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@ -641,7 +641,7 @@ func flood_fill(pos : Vector2, target_color : Color, replace_color : Color) -> v
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q.append(north)
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if south.y < south_limit && layers[current_layer_index][0].get_pixelv(south) == target_color:
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q.append(south)
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sprite_changed_this_frame = true
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sprite_changed_this_frame = true
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#I wish GDScript supported function overloading, I could add more versions of these scripts...
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#...but with a Rect2() parameter instead of 2 Vector2()s
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@ -53,8 +53,6 @@ var left_brush_size_edit : SpinBox
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var right_brush_size_edit : SpinBox
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var left_interpolate_slider : HSlider
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var right_interpolate_slider : HSlider
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var left_brush_indicator : Sprite
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var right_brush_indicator : Sprite
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var loop_animation_button : BaseButton
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var play_forward : BaseButton
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@ -143,8 +141,6 @@ func _ready() -> void:
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right_brush_size_edit = find_node_by_name(root, "RightBrushSizeEdit")
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left_interpolate_slider = find_node_by_name(root, "LeftInterpolateFactor")
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right_interpolate_slider = find_node_by_name(root, "RightInterpolateFactor")
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left_brush_indicator = find_node_by_name(root, "LeftBrushIndicator")
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right_brush_indicator = find_node_by_name(root, "RightBrushIndicator")
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loop_animation_button = find_node_by_name(root, "LoopAnim")
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play_forward = find_node_by_name(root, "PlayForward")
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