Added AnimationTag class

Replaces nested Global.animation_tags arrays. Also replaced array.duplicate(true) with looping through the array and creating a new class for each array element, because duplicate(true) does not create new classes, unfortunately, which was causing issues with undo/redo.
This commit is contained in:
OverloadedOrama 2020-06-02 05:14:05 +03:00
parent e229ad1519
commit 34bc528e97
14 changed files with 134 additions and 83 deletions

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class_name AnimationTag extends Reference
# A class for frame tag properties
var name : String
var color : Color
var from : int
var to : int
func _init(_name, _color, _from, _to) -> void:
name = _name
color = _color
from = _from
to = _to

18
src/Classes/Cel.gd Normal file
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class_name Cel extends Reference
# A class for cel properties
var image : Image setget image_changed
var image_texture : ImageTexture
var opacity : float
func _init(_image := Image.new(), _opacity := 1.0) -> void:
self.image = _image
opacity = _opacity
func image_changed(value : Image) -> void:
image = value
image_texture = ImageTexture.new()
image_texture.create_from_image(image, 0)

40
src/Classes/Drawers.gd Normal file
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class Drawer:
func reset() -> void:
pass
func set_pixel(_sprite: Image, _pos: Vector2, _new_color: Color) -> void:
pass
class SimpleDrawer extends Drawer:
func reset() -> void:
pass
func set_pixel(_sprite: Image, _pos: Vector2, _new_color: Color) -> void:
_sprite.set_pixel(_pos.x, _pos.y, _new_color)
class PixelPerfectDrawer extends Drawer:
const neighbours = [Vector2(0, 1), Vector2(1, 0), Vector2(-1, 0), Vector2(0, -1)]
const corners = [Vector2(1, 1), Vector2(-1, -1), Vector2(-1, 1), Vector2(1, -1)]
var last_pixels = [null, null]
func reset() -> void:
last_pixels = [null, null]
func set_pixel(_sprite: Image, _pos: Vector2, _new_color: Color) -> void:
last_pixels.push_back([_pos, _sprite.get_pixel(_pos.x, _pos.y)])
_sprite.set_pixel(_pos.x, _pos.y, _new_color)
var corner = last_pixels.pop_front()
var neighbour = last_pixels[0]
if corner == null or neighbour == null:
return
if _pos - corner[0] in corners and _pos - neighbour[0] in neighbours:
_sprite.set_pixel(neighbour[0].x, neighbour[0].y, neighbour[1])
last_pixels[0] = corner

19
src/Classes/Layer.gd Normal file
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class_name Layer extends Reference
# A class for layer properties
var name := ""
var visible := true
var locked := false
var frame_container : HBoxContainer
var new_cels_linked := false
var linked_cels := [] # Array of Canvases
func _init(_name := tr("Layer") + " 0", _visible := true, _locked := false, _frame_container := HBoxContainer.new(), _new_cels_linked := false, _linked_cels := []) -> void:
name = _name
visible = _visible
locked = _locked
frame_container = _frame_container
new_cels_linked = _new_cels_linked
linked_cels = _linked_cels