Split code from PreferencesDialog.gd to HandleLanguages.gd

Also moved PreferencesDialog script & scene to src/Preferences. More Preferences code splitting will follow.
This commit is contained in:
OverloadedOrama 2020-05-28 03:41:28 +03:00
parent ef89c650b2
commit 379b574257
6 changed files with 66 additions and 64 deletions

View file

@ -176,6 +176,7 @@ var zoom_level_label : Label
var import_sprites_dialog : FileDialog
var export_dialog : AcceptDialog
var preferences_dialog : AcceptDialog
var left_color_picker : ColorPickerButton
var right_color_picker : ColorPickerButton
@ -313,6 +314,7 @@ func _ready() -> void:
import_sprites_dialog = find_node_by_name(root, "ImportSprites")
export_dialog = find_node_by_name(root, "ExportDialog")
preferences_dialog = find_node_by_name(root, "PreferencesDialog")
left_tool_options_container = find_node_by_name(root, "LeftToolOptions")
right_tool_options_container = find_node_by_name(root, "RightToolOptions")