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Split code from PreferencesDialog.gd to HandleLanguages.gd
Also moved PreferencesDialog script & scene to src/Preferences. More Preferences code splitting will follow.
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parent
ef89c650b2
commit
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6 changed files with 66 additions and 64 deletions
26
src/Main.gd
26
src/Main.gd
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@ -13,8 +13,6 @@ func _ready() -> void:
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get_tree().set_auto_accept_quit(false)
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setup_application_window_size()
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setup_translation_settings()
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setup_file_menu()
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setup_edit_menu()
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setup_view_menu()
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@ -82,30 +80,6 @@ func setup_application_window_size() -> void:
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OS.window_size = Global.config_cache.get_value("window", "size")
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func setup_translation_settings() -> void:
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Global.loaded_locales = TranslationServer.get_loaded_locales()
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# Make sure locales are always sorted, in the same order
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Global.loaded_locales.sort()
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# Load language
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if Global.config_cache.has_section_key("preferences", "locale"):
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var saved_locale : String = Global.config_cache.get_value("preferences", "locale")
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TranslationServer.set_locale(saved_locale)
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# Set the language option menu's default selected option to the loaded locale
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var locale_index: int = Global.loaded_locales.find(saved_locale)
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$PreferencesDialog.languages.get_child(0).pressed = false # Unset System Language option in preferences
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$PreferencesDialog.languages.get_child(locale_index + 1).pressed = true
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else: # If the user doesn't have a language preference, set it to their OS' locale
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TranslationServer.set_locale(OS.get_locale())
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if "zh" in TranslationServer.get_locale():
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theme.default_font = preload("res://assets/fonts/CJK/NotoSansCJKtc-Regular.tres")
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else:
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theme.default_font = preload("res://assets/fonts/Roboto-Regular.tres")
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func setup_file_menu() -> void:
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var file_menu_items := {
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"New..." : InputMap.get_action_list("new_file")[0].get_scancode_with_modifiers(),
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