Re-added Polish in Preferences and in Main.gd's loaded_locales

This commit is contained in:
OverloadedOrama 2019-12-17 04:22:39 +02:00
parent dfc632e8f6
commit 3a29a729e9
5 changed files with 158 additions and 181 deletions

View file

@ -1,9 +1,5 @@
extends WindowDialog
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
onready var palette_grid = $VBoxContainer/HBoxContainer/Panel/EditPaletteGridContainer
onready var color_name_edit = $VBoxContainer/HBoxContainer3/EditPaletteColorNameLineEdit
onready var color_picker = $VBoxContainer/HBoxContainer/EditPaletteColorPicker
@ -14,28 +10,25 @@ var current_palette : String
var current_swatch := -1
var working_palette : Dictionary
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func open(palette : String) -> void:
current_palette = palette
if Global.palettes.has(palette):
working_palette = Global.palettes[palette].duplicate()
_display_palette()
self.popup_centered()
pass
func _display_palette() -> void:
_clear_swatches()
var index := 0
for color_data in working_palette.colors:
var color = Color(color_data.data)
var new_button = palette_button.instance()
new_button.color = color
new_button.get_child(0).modulate = color
new_button.hint_tooltip = color_data.data.to_upper() + " " + color_data.name
@ -43,7 +36,7 @@ func _display_palette() -> void:
new_button.index = index
new_button.connect("on_drop_data", self, "on_move_swatch")
new_button.connect("pressed", self, "on_swatch_select", [index])
palette_grid.add_child(new_button)
index += 1
@ -63,9 +56,9 @@ func on_move_swatch(from : int, to : int) -> void:
var color_to_move = working_palette.colors[from]
working_palette.colors.remove(from)
working_palette.colors.insert(to, color_to_move)
palette_grid.move_child(palette_grid.get_child(from), to)
# Re-index swatches with new order
var index := 0
for child in palette_grid.get_children():
@ -73,10 +66,6 @@ func on_move_swatch(from : int, to : int) -> void:
index += 1
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_AddSwatchButton_pressed() -> void:
var color = Color.white
var color_data = {}
@ -84,7 +73,7 @@ func _on_AddSwatchButton_pressed() -> void:
color_data.name = "no name"
working_palette.colors.push_back(color_data)
var new_button = palette_button.instance()
new_button.color = color
new_button.get_child(0).modulate = color
new_button.hint_tooltip = color_data.data.to_upper() + " " + color_data.name
@ -93,7 +82,7 @@ func _on_AddSwatchButton_pressed() -> void:
new_button.index = index
new_button.connect("on_drop_data", self, "on_move_swatch")
new_button.connect("pressed", self, "on_swatch_select", [index])
palette_grid.add_child(new_button)
pass # Replace with function body.