Choose how many rows or columns when exporting spritesheet

Also made CreateNewImage.tscn, ScaleImage.tscn and OutlineDialogn.tscn scenes of their own, with their respective scripts.
This commit is contained in:
OverloadedOrama 2019-12-30 00:24:37 +02:00
parent 1a6f6c1cc9
commit 3ae679fe00
10 changed files with 396 additions and 340 deletions

View file

@ -0,0 +1,18 @@
extends ConfirmationDialog
func _on_CreateNewImage_confirmed() -> void:
var width : int = $VBoxContainer/OptionsContainer/WidthValue.value
var height : int = $VBoxContainer/OptionsContainer/HeightValue.value
var fill_color : Color = $VBoxContainer/OptionsContainer/FillColor.color
Global.control.clear_canvases()
Global.canvas = load("res://Prefabs/Canvas.tscn").instance()
Global.canvas.size = Vector2(width, height).floor()
Global.canvases.append(Global.canvas)
Global.canvas_parent.add_child(Global.canvas)
Global.current_frame = 0
if fill_color.a > 0:
Global.canvas.layers[0][0].fill(fill_color)
Global.canvas.layers[0][0].lock()
Global.canvas.update_texture(0)
Global.undo_redo.clear_history(false)