diff --git a/Scripts/Global.gd b/Scripts/Global.gd index 3e3d356..00d967e 100644 --- a/Scripts/Global.gd +++ b/Scripts/Global.gd @@ -465,7 +465,7 @@ func redo(_canvases : Array, layer_index : int = -1) -> void: layers_container.move_child(layer_container, 1) frames_container.add_child(layers[current_layer][1]) - frames_container.move_child(layers[current_layer][1], 2) + frames_container.move_child(layers[current_layer][1], 1) for i in range(canvases.size()): var frame_button = load("res://Prefabs/FrameButton.tscn").instance() frame_button.frame = i @@ -487,8 +487,8 @@ func redo(_canvases : Array, layer_index : int = -1) -> void: label.align = Label.ALIGN_CENTER label.text = str(canvases.size() + 1) frame_ids.add_child(label) - if !frames_container.is_a_parent_of(_canvases[0].frame_button): - frames_container.add_child(_canvases[0].frame_button) + #if !frames_container.is_a_parent_of(_canvases[0].frame_button): + # frames_container.add_child(_canvases[0].frame_button) elif action_name == "Remove Frame": canvas_parent.remove_child(_canvases[0]) frames_container.remove_child(_canvases[0].frame_button) @@ -527,10 +527,10 @@ func frame_changed(value : int) -> void: var text_color := Color.white if theme_type == "Gold" || theme_type == "Light": text_color = Color.black - c.frame_button.pressed = false + #c.frame_button.pressed = false #c.frame_button.get_node("FrameID").add_color_override("font_color", text_color) # Make only the current frame button pressed - canvas.frame_button.pressed = true + #canvas.frame_button.pressed = true #canvas.frame_button.get_node("FrameID").add_color_override("font_color", Color("#3c5d75")) func create_brush_button(brush_img : Image, brush_type := Brush_Types.CUSTOM, hint_tooltip := "") -> void: