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https://github.com/tonytins/CozyPixelStudio.git
synced 2025-06-25 15:34:43 -04:00
Fixed issue with open last image and turned off pixel perfect drawing by default
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parent
82fe186b65
commit
460f86ff8e
6 changed files with 49 additions and 49 deletions
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@ -2,7 +2,7 @@ class Drawer:
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func reset() -> void:
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pass
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func set_pixel(sprite: Image, pos: Vector2, new_color: Color) -> void:
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func set_pixel(_sprite: Image, _pos: Vector2, _new_color: Color) -> void:
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pass
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@ -10,8 +10,8 @@ class SimpleDrawer extends Drawer:
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func reset() -> void:
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pass
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func set_pixel(sprite: Image, pos: Vector2, new_color: Color) -> void:
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sprite.set_pixel(pos.x, pos.y, new_color)
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func set_pixel(_sprite: Image, _pos: Vector2, _new_color: Color) -> void:
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_sprite.set_pixel(_pos.x, _pos.y, _new_color)
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class PixelPerfectDrawer extends Drawer:
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@ -22,9 +22,9 @@ class PixelPerfectDrawer extends Drawer:
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func reset():
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last_pixels = [null, null]
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func set_pixel(sprite: Image, pos: Vector2, new_color: Color) -> void:
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last_pixels.push_back([pos, sprite.get_pixel(pos.x, pos.y)])
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sprite.set_pixel(pos.x, pos.y, new_color)
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func set_pixel(_sprite: Image, _pos: Vector2, _new_color: Color) -> void:
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last_pixels.push_back([_pos, _sprite.get_pixel(_pos.x, _pos.y)])
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_sprite.set_pixel(_pos.x, _pos.y, _new_color)
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var corner = last_pixels.pop_front()
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var neighbour = last_pixels[0]
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@ -32,6 +32,6 @@ class PixelPerfectDrawer extends Drawer:
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if corner == null or neighbour == null:
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return
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if pos - corner[0] in corners and pos - neighbour[0] in neighbours:
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sprite.set_pixel(neighbour[0].x, neighbour[0].y, neighbour[1])
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if _pos - corner[0] in corners and _pos - neighbour[0] in neighbours:
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_sprite.set_pixel(neighbour[0].x, neighbour[0].y, neighbour[1])
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last_pixels[0] = corner
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@ -105,8 +105,8 @@ var left_vertical_mirror := false
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var right_horizontal_mirror := false
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var right_vertical_mirror := false
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var left_pixel_perfect := true
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var right_pixel_perfect := true
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var left_pixel_perfect := false
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var right_pixel_perfect := false
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# View menu options
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var tile_mode := false
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@ -210,9 +210,11 @@ func _ready() -> void:
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$BackupConfirmation.get_cancel().connect("pressed", self, "_on_BackupConfirmation_delete", [project_paths[0], backup_path])
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$BackupConfirmation.popup_centered()
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else:
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load_last_project()
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if Global.open_last_project:
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load_last_project()
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else:
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load_last_project()
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if Global.open_last_project:
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load_last_project()
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func _input(event : InputEvent) -> void:
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@ -439,18 +441,17 @@ func help_menu_id_pressed(id : int) -> void:
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$AboutDialog.popup_centered()
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Global.can_draw = false
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func load_last_project():
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if Global.open_last_project:
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# Check if any project was saved or opened last time
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if Global.config_cache.has_section_key("preferences", "last_project_path"):
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# Check if file still exists on disk
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var file_path = Global.config_cache.get_value("preferences", "last_project_path")
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var file_check := File.new()
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if file_check.file_exists(file_path): # If yes then load the file
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_on_OpenSprite_file_selected(file_path)
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else:
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# If file doesn't exist on disk then warn user about this
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$OpenLastProjectAlertDialog.popup_centered()
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func load_last_project() -> void:
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# Check if any project was saved or opened last time
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if Global.config_cache.has_section_key("preferences", "last_project_path"):
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# Check if file still exists on disk
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var file_path = Global.config_cache.get_value("preferences", "last_project_path")
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var file_check := File.new()
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if file_check.file_exists(file_path): # If yes then load the file
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_on_OpenSprite_file_selected(file_path)
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else:
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# If file doesn't exist on disk then warn user about this
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$OpenLastProjectAlertDialog.popup_centered()
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func _on_UnsavedCanvasDialog_confirmed() -> void:
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@ -828,12 +829,13 @@ func _on_BackupConfirmation_delete(project_path : String, backup_path : String)
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OpenSave.remove_backup_by_path(project_path, backup_path)
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OpenSave.autosave_timer.start()
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# Reopen last project
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load_last_project()
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if Global.open_last_project:
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load_last_project()
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func _on_LeftPixelPerfectMode_toggled(button_pressed) -> void:
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func _on_LeftPixelPerfectMode_toggled(button_pressed : bool) -> void:
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Global.left_pixel_perfect = button_pressed
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func _on_RightPixelPerfectMode_toggled(button_pressed) -> void:
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func _on_RightPixelPerfectMode_toggled(button_pressed : bool) -> void:
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Global.right_pixel_perfect = button_pressed
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