Changing layer order works again

Started using a setter method for Global.current_layer
This commit is contained in:
OverloadedOrama 2020-03-01 00:57:47 +02:00
parent 18356d4408
commit 4e31c1ed4b
4 changed files with 50 additions and 63 deletions

View file

@ -51,7 +51,7 @@ func _ready() -> void:
var tex := ImageTexture.new()
tex.create_from_image(sprite, 0)
# Store [Image, ImageTexture, Layer Name, Opacity]
# Store [Image, ImageTexture, Opacity]
layers.append([sprite, tex, 1])
var frame_button = load("res://Prefabs/FrameButton.tscn").instance()