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https://github.com/tonytins/CozyPixelStudio.git
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Changing layer order works again
Started using a setter method for Global.current_layer
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parent
18356d4408
commit
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4 changed files with 50 additions and 63 deletions
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@ -15,7 +15,7 @@ var saved := true # Checks if the user has saved
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# Canvas related stuff
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var layers := [] setget layers_changed
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var current_frame := 0 setget frame_changed
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var current_layer := 0
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var current_layer := 0 setget layer_changed
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# warning-ignore:unused_class_variable
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var can_draw := false
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# warning-ignore:unused_class_variable
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@ -410,13 +410,6 @@ func undo(_canvases : Array, layer_index : int = -1) -> void:
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if action_name == "Scale":
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c.camera_zoom()
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# if "Layer" in action_name:
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# var current_layer_index : int = _canvases[0].current_layer_index
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# _canvases[0].generate_layer_panels()
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# if action_name == "Change Layer Order":
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# _canvases[0].current_layer_index = current_layer_index
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# _canvases[0].get_layer_container(current_layer_index).changed_selection()
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if action_name == "Add Frame":
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canvas_parent.remove_child(_canvases[0])
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frames_container.remove_child(_canvases[0].frame_button)
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@ -455,41 +448,6 @@ func redo(_canvases : Array, layer_index : int = -1) -> void:
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if action_name == "Scale":
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c.camera_zoom()
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# if action_name == "Add Layer":
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# var layer_container = load("res://Prefabs/LayerContainer.tscn").instance()
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# layers[current_layer][0] = tr("Layer") + " %s" % current_layer
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# layer_container.i = current_layer
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# layer_container.get_child(0).get_child(1).text = layers[current_layer][0]
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# layer_container.get_child(0).get_child(2).text = layers[current_layer][0]
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# layers_container.add_child(layer_container)
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# layers_container.move_child(layer_container, 0)
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#
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# frames_container.add_child(layers[current_layer][2])
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# frames_container.move_child(layers[current_layer][2], 0)
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# for i in range(canvases.size()):
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# var frame_button = load("res://Prefabs/FrameButton.tscn").instance()
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# frame_button.frame = i
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# frame_button.layer = current_layer
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# frame_button.pressed = true
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#
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# layers[current_layer][2].add_child(frame_button)
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#
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# remove_layer_button.disabled = false
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# remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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#
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# if action_name == "Remove Layer":
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# var layer_container_child_index = (layers_container.get_child_count() - 1) - layer_index
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# layers_container.remove_child(layers_container.get_child(layer_container_child_index))
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# print(layer_index, layers[layer_index][2])
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# frames_container.remove_child(layers[layer_index][2])
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# if layers.size() == 2: # Actually 1, but it hasn't been updated yet
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# remove_layer_button.disabled = true
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# remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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# if action_name == "Change Layer Order":
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# var current_layer_index : int = _canvases[0].current_layer_index
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# _canvases[0].current_layer_index = current_layer_index
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# _canvases[0].get_layer_container(current_layer_index).changed_selection()
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if action_name == "Add Frame":
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canvas_parent.add_child(_canvases[0])
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@ -551,6 +509,7 @@ func layers_changed(value : Array) -> void:
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frame_button.frame = j
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frame_button.layer = i
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frame_button.pressed = true
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frame_button.get_child(0).texture = Global.canvases[j].layers[i][1]
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layers[i][2].add_child(frame_button)
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@ -583,6 +542,27 @@ func frame_changed(value : int) -> void:
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#canvas.frame_button.pressed = true
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#canvas.frame_button.get_node("FrameID").add_color_override("font_color", Color("#3c5d75"))
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func layer_changed(value : int) -> void:
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current_layer = value
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layer_opacity_slider.value = canvas.layers[current_layer][2] * 100
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layer_opacity_spinbox.value = canvas.layers[current_layer][2] * 100
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if current_layer < layers.size() - 1:
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move_up_layer_button.disabled = false
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move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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else:
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move_up_layer_button.disabled = true
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move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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if current_layer > 0:
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move_down_layer_button.disabled = false
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move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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merge_down_layer_button.disabled = false
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merge_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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else:
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move_down_layer_button.disabled = true
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move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
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merge_down_layer_button.disabled = true
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func create_brush_button(brush_img : Image, brush_type := Brush_Types.CUSTOM, hint_tooltip := "") -> void:
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var brush_container
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var brush_button = load("res://Prefabs/BrushButton.tscn").instance()
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