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	Fix rectangle selection clipping
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					 1 changed files with 6 additions and 2 deletions
				
			
		|  | @ -202,6 +202,8 @@ func select_rect(merge := true) -> void: | |||
| 		queue_free() | ||||
| 		return | ||||
| 	merge_multiple_selections(merge) | ||||
| 	if not merge: | ||||
| 		queue_free() | ||||
| #	var undo_data = _get_undo_data(false) | ||||
| #	Global.current_project.selected_rect = _selected_rect | ||||
| #	commit_undo("Rectangle Select", undo_data) | ||||
|  | @ -226,13 +228,15 @@ func merge_multiple_selections(merge := true) -> void: | |||
| 				self.local_selected_pixels = selected_pixels_copy | ||||
| 		else: | ||||
| 			var arr = Geometry.clip_polygons_2d(selection.polygon, polygon) | ||||
| 			if arr.size() == 1: # if the selections intersect | ||||
| 			if arr.size() == 0: # if the new selection completely overlaps the current | ||||
| 				selection.queue_free() | ||||
| 			elif arr.size() == 1: # if the selections intersect | ||||
| 				selection.set_polygon(arr[0]) | ||||
| 				var selected_pixels_copy = selection.local_selected_pixels.duplicate() | ||||
| 				for pixel in local_selected_pixels: | ||||
| 					selected_pixels_copy.erase(pixel) | ||||
| 				selection.local_selected_pixels = selected_pixels_copy | ||||
| 				queue_free() | ||||
| 
 | ||||
| 
 | ||||
| func move_start(move_pixel : bool) -> void: | ||||
| 	if not move_pixel: | ||||
|  |  | |||
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